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mkuritsu

PROFILE

Mkuritsu

Rodrigo Correia developed core engine features and infrastructure for the GameDevTecnico/cubos repository, focusing on rendering, scripting, and build system reliability. He implemented MSDF-based UI text rendering and frustum culling for voxel meshes, using C++ and GLSL to improve visual fidelity and performance. Rodrigo introduced Lua scripting integration with a custom module loader, enabling flexible game logic and rapid prototyping. He stabilized the CMake-based build system for cross-platform compatibility and addressed GCC 15 issues to streamline CI. His work included technical documentation in RST, clarifying engine pipelines and onboarding processes, reflecting a deep, systems-level approach to game engine development.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

15Total
Bugs
2
Commits
15
Features
10
Lines of code
2,210
Activity Months8

Work History

July 2025

4 Commits • 2 Features

Jul 1, 2025

July 2025: Delivered substantial build and scripting improvements for cubos, creating a more robust, maintainable foundation and enabling faster iteration cycles for gameplay features. Key outcomes include a CMake-compatible, Wayland-agnostic build and a flexible Lua scripting layer with a module loader and first-class startup/update systems.

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for GameDevTecnico/cubos-blog. Focused on documentation-driven work that supports performance improvements and developer onboarding. Delivered two key documentation features and clarified current capabilities without code changes this month.

May 2025

1 Commits

May 1, 2025

Month: 2025-05 — Build stabilization and GCC 15 compatibility for GameDevTecnico/cubos. Implemented a focused fix addressing a GCC 15 compilation error by updating voxel.hpp getBoxes to return a const reference and correcting voxelShapeVolume iteration. The change reduces build failures, clarifies code paths, and unlocks smoother CI and faster iteration for features in cubos.

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 performance summary for GameDevTecnico/cubos: Delivered Lua scripting bindings and runtime support for the Cubos Engine. Introduced a dedicated Lua bindings subproject, CMake build configuration for seamless integration, a plugin entry point, and a sample hello_world application to demonstrate Lua script execution from a specified path. This foundational work enables rapid prototyping, engine extensibility, and user scripting capabilities.

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for GameDevTecnico repositories: Delivered targeted graphics optimizations and robust fixes across cubos and cubos-blog to improve rendering efficiency, stability, and maintainability. Focused on enabling future performance improvements through clear frustum-related infrastructure and documentation.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Implemented frustum-based visibility and collision utilities in the cubos project to enhance rendering performance and scene understanding. Introduced a Frustum struct and intersection functions enabling frustum-vs-box and frustum-vs-capsule checks, providing a solid foundation for occlusion culling and visibility-driven optimizations. Delivered via a focused change set with commit 98fea09e59216f45063b78b48f49b441d554a61b.

December 2024

1 Commits • 1 Features

Dec 1, 2024

In December 2024, delivered documentation for the MSDF-based UI text rendering feature in the GameDevTecnico cubos-blog repository. The documentation clarifies the UI rendering pipeline, required plugins and components, supported asset types, and current ASCII charset limitations, with notes on future UTF-8 enhancements. This work is tied to the commit 5f0aa44b610597bfbc60f239d03ec5281cd17487 (docs: add ui text rendering). The documentation enhances developer onboarding, reduces support overhead, and provides a clear baseline for UTF-8 expansion in future engine releases.

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month 2024-11: Implemented MSDF-based UI text rendering in the cubos repository, including font loading, atlas generation, and a new dynamic UI text element. This provides crisp, scalable text across UI surfaces and establishes groundwork for dynamic content and localization in future releases.

Activity

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Quality Metrics

Correctness91.4%
Maintainability90.6%
Architecture90.0%
Performance88.0%
AI Usage24.0%

Skills & Technologies

Programming Languages

C++CMakeGLSLLuaNixRST

Technical Skills

3D Geometry3D GraphicsAsset ManagementBit ManipulationBuild SystemBuild System ConfigurationBuild System ManagementBuild SystemsBuild Systems (CMake)C++C++ DevelopmentCMakeCollision DetectionComputer GraphicsDependency Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

GameDevTecnico/cubos

Nov 2024 Jul 2025
6 Months active

Languages Used

C++GLSLCMakeLuaNix

Technical Skills

Asset ManagementC++ DevelopmentFont RenderingGraphics ProgrammingUI Development3D Geometry

GameDevTecnico/cubos-blog

Dec 2024 Jun 2025
3 Months active

Languages Used

RST

Technical Skills

DocumentationTechnical WritingGame Development

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