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Miles Rogers

PROFILE

Miles Rogers

During April 2025, Mikhail Rogart worked on the Last-Voyage/Aframax repository, delivering water visual enhancements to improve the realism and immersion of in-game environments. He focused on material authoring and shading, specifically tuning parameters within WaterInterior.mat to adjust height, refraction, water color, tint, and wave properties. Using Unity ShaderLab, Mikhail applied precise changes that resulted in a more authentic watery aesthetic, aligning the visuals with the project’s goals for user engagement. Although no major bugs were addressed during this period, his work laid a technical foundation for future visual improvements and demonstrated depth in game development and shader tuning.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
12
Activity Months1

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for Last-Voyage/Aframax: Delivered Water Visual Enhancements to improve water realism. No major bugs fixed this period. Result: higher visual fidelity, stronger immersion, and groundwork for user engagement gains. Demonstrated strong material/shader tuning skills across the project.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity ShaderLab

Technical Skills

Game DevelopmentMaterial AuthoringShading

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Last-Voyage/Aframax

Apr 2025 Apr 2025
1 Month active

Languages Used

Unity ShaderLab

Technical Skills

Game DevelopmentMaterial AuthoringShading

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