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mmb5049

PROFILE

Mmb5049

Over three months, Michael B. contributed to Nicky-Nice-Games/UnityProject by building and refining core gameplay systems, including kart physics, multiplayer networking, and robust NPC behavior. He implemented features such as scene save and recovery, checkpoint logic, and character selection flows, focusing on reliability and maintainability. Using Unity, C#, and Shader Graph, Michael addressed gameplay realism through physics simulation and AI navigation, while also improving UI clarity and persistence mechanisms. His work included debugging, asset integration, and performance optimization, resulting in a more stable development pipeline. The depth of his engineering enabled faster iteration and higher-quality, testable game content.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

133Total
Bugs
19
Commits
133
Features
39
Lines of code
2,077,841
Activity Months3

Work History

August 2025

26 Commits • 9 Features

Aug 1, 2025

August 2025 performance summary for Nicky-Nice-Games/UnityProject: Focused on reliability, NPC interactions, and UI/persistence to drive business value. Key work included stabilizing the pause system across maps, enhancing NPC behavior and backout logic, refining death-plane respawn positioning, implementing map save capability, and delivering comprehensive character select animations and related UI improvements. Additional testing scaffolding and targeted stability fixes reduced regressions and enabled faster iteration across sprints.

July 2025

64 Commits • 15 Features

Jul 1, 2025

Concise monthly summary for 2025-07 focusing on delivered features, bug fixes, and impact in Nicky-Nice-Games/UnityProject. Emphasis on NPC reliability, multiplayer stability, UI clarity, and performance/readability improvements that drive gameplay quality and development velocity.

June 2025

43 Commits • 15 Features

Jun 1, 2025

Performance summary for 2025-06: Delivered major gameplay enhancements and stability improvements for Nicky-Nice-Games/UnityProject. Key features include a new kart physics system on the New Map, a Scene Save/Recovery system with mesh restoration, expanded NPCs with placement and lap management and improved physics including item usage, overhauled checkpoint and shortcut logic with spline-driven progression, and UI/UX improvements including leaderboard for the RIT dorm track, UI polish, and robust item box integration. These efforts improved gameplay realism, track reliability, and content readiness for QA and release, while enabling faster iteration cycles and better maintainability.

Activity

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Quality Metrics

Correctness80.6%
Maintainability80.2%
Architecture72.0%
Performance71.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity C#Unity PrefabUnity Shader GraphVFX GraphYAML

Technical Skills

3D Environment Art3D Environment Design3D Graphics3D ModelingAIAI BehaviorAI NavigationAnimationAsset IntegrationAsset ManagementAsset ModificationBug FixingC#C# ScriptingCharacter Modeling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Nicky-Nice-Games/UnityProject

Jun 2025 Aug 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity C#YAMLUnity PrefabUnity Shader GraphVFX Graph

Technical Skills

3D Graphics3D ModelingAIAI NavigationAsset IntegrationAsset Management

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