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Moos Toet

PROFILE

Moos Toet

Moostoet contributed to the rh-hideout/pokeemerald-expansion repository by designing and implementing new battle mechanics that introduce entry hazards and starting statuses, such as spikes and stealth rock, to enhance early-battle strategy. Working primarily in C, Moostoet integrated these features into the existing battle logic, ensuring compatibility and maintainability. The work included robust logic implementation, unit testing, and software refactoring to improve code clarity and stability. Moostoet also addressed edge-case bugs, such as handling fainted Pokémon on the first turn with hazards present, and improved code readability by refining hazard constants and enums, laying a solid foundation for future feature expansion.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

8Total
Bugs
1
Commits
8
Features
2
Lines of code
1,189
Activity Months2

Work History

December 2025

7 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for rh-hideout/pokeemerald-expansion highlighting the delivery of enhanced battle hazard mechanics and improved first-turn edge-case handling. Major focus areas included implementing starting hazards (Spikes, Stealth Rock) and starting battle statuses, along with hazard mechanics, tests, and readability improvements for hazard constants. Additionally, fixed first-turn fainted-battler handling when hazards are present by adding state management for fainted Pokémon prior to action selection and clarifying enum names. These changes improve battle stability, reduce edge-case bugs, and establish a solid foundation for future hazard features and maintainability. Demonstrated capabilities include robust battle state management, hazard logic design, query-safe tests, enum refactoring for clarity, and overall code quality improvements in a C-based codebase.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 – rh-hideout/pokeemerald-expansion: Implemented Battle Traps and Starting Statuses to introduce strategic entry mechanics that affect Pokémon on entry (spikes, toxic spikes, sticky web, stealth rock, and sharp steel) and reshape early-battle decisions. Change delivered via a focused commit integrating traps into the starting statuses list, enabling new tactical depth. Lays groundwork for future balancing and content expansion.

Activity

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Quality Metrics

Correctness90.0%
Maintainability85.0%
Architecture85.0%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C

Technical Skills

C programmingbattle mechanicsbattle mechanics designgame developmentlogic implementationsoftware maintenancesoftware refactoringunit testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

rh-hideout/pokeemerald-expansion

Nov 2025 Dec 2025
2 Months active

Languages Used

C

Technical Skills

C programmingbattle mechanics designgame developmentbattle mechanicslogic implementationsoftware maintenance