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NerdEgghead

PROFILE

Nerdegghead

Nerdeggheadtbc worked extensively on the wowsims/mop repository, building advanced simulation and optimization systems for raid encounters and character gearing. Their engineering approach combined backend Go development with TypeScript-driven UI enhancements, integrating features like dynamic gear optimization, encounter AI, and batch simulation workflows. They implemented robust algorithms for stat balancing, rotation logic, and encounter modeling, addressing both performance and reliability. By refining configuration management and error handling, they improved simulation accuracy and user feedback. Their work included deep integration of JSON configuration and automated testing, resulting in a maintainable, scalable codebase that supports complex raid planning and gear decision-making.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

415Total
Bugs
100
Commits
415
Features
183
Lines of code
502,924
Activity Months14

Your Network

32 people

Work History

December 2025

7 Commits • 3 Features

Dec 1, 2025

December 2025 performance summary: Delivered major P3-related enhancements for Druid (Feral and Wrath-weaving) and Guardian simulations, refined default configurations, and improved reliability of the optimization workflow. Key UI and test updates accompany the feature work, with simulation specs now Launched and clearer error handling for infeasible solutions.

November 2025

14 Commits • 3 Features

Nov 1, 2025

November 2025 performance summary for wowsims/mop: Delivered key features, major fixes, and enhancements that directly improve raid planning accuracy, gear optimization speed, and build stability. Key features included Feral Druid gear optimization with DPS/TPS/HPS tuning and Horridon encounter integration with new presets and tests. Major bugs fixed include RoRo reforges gating by gear, target-switch combo point reset improvements across classes, and Go 1.25 migration readiness. Overall impact: faster, more reliable simulations, better gear decisions for raid teams, and a more maintainable CI/CD pipeline. Technologies demonstrated: Go 1.25 compatibility across workflows, multiple unit/test JSON configurations, UI presets updates, and cross-module refactors across Druid, Rogue, Monk, and Guardian modules.

October 2025

66 Commits • 31 Features

Oct 1, 2025

Monthly summary for 2025-10 (wowsims/mop). This cycle focused on stabilizing and expanding the Guardian P2 workflow, enriching preset logic and DoC/RoRo EP presets, optimizing reforges for P1/P2 BiS, and delivering a scalable Batch Sim revision with better UI. The work delivers tangible business value by improving the reliability and accuracy of gear optimization, accelerating iteration cycles, and enabling more informed decision-making for gearing strategies across specs. Key initiatives included Guardian P2 farm setup improvements, fixes to gear presets to avoid using upgraded P2 rep items, DoC + RoRo EP presets, updates to default DoC/HotW EPs for P2 ilvl, and Sha-based presets for Sha-of-Fear scenarios. The Batch Sim rework introduced a reference run, progress tracking, top-5 gear combination tracking, and results display, while batch-sim UI/UX received bulk sim enhancements for freezing slots and limiting combinations. Multiple bug fixes stabilized core mechanics (RoRo, ENR gating, DoC timing), and testing surface was expanded with updated Feral/Guardian results in TestFeral/TestGuardian. Overall impact: improved accuracy and speed of gear recommendations, reduced risk of incorrect presets, and a more scalable sim framework that supports broader experimentation and faster stakeholder feedback.

September 2025

59 Commits • 27 Features

Sep 1, 2025

September 2025 monthly summary for wowsims/mop focusing on delivering high-value features, stability improvements, and performance optimizations that advance realism and testability across Guardian and Sha of Fear scenarios. The month combined major feature work with targeted bug fixes, expanded test coverage, and UI/UX improvements to support higher-Ilvl gear and rotation tuning.

August 2025

14 Commits • 4 Features

Aug 1, 2025

In August 2025, contributed substantial feature work, model improvements, and test alignments in wowsims/mop to boost gear optimization, raid encounter modeling, and simulation fidelity. Delivered integrated gem/Reforge optimization, expanded boss encounter support, enhanced Druid Symbiosis for Empress adds, improved simulation timing accuracy, and introduced flexible rogue cooldown sequencing. These changes collectively improve gear decision accuracy, reduce speculative haste artifacts in simulations, and provide more realistic tank/raid scenarios for end users.

July 2025

112 Commits • 60 Features

Jul 1, 2025

July 2025 — Wowsims Mop: Core MoP simulation work advanced Alpha readiness with cornerstone features, reliability improvements, and strong maintainability. Key deliverables include Gara'jal AI initial draft, external Devotion Aura aligned to Holy spec with Vigilance substitution, and significant balance changes to DPS realism. Alpha launch preparation was completed with finalized sim defaults/presets and migration of Gara'jal preset to the new JSON format. The month also delivered stability enhancements (build/test fixes, immediate Rejuv tick) and foundational maintainability work (dynamic-stats helpers, removal of EnableDynamicStats, test scaffolding), enabling faster iteration and earlier community feedback.

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for wowsims/cata focusing on Dynamic Target Management and State Control in Simulation. Delivered consolidation and enhancement of target handling, enabling dynamic enabling/disabling of targets, and added test utilities to support controlled AoE scenarios and migrations. Updated AI/encounter logic to respect target states and prepared the codebase for target-state migrations.

May 2025

24 Commits • 8 Features

May 1, 2025

May 2025 performance summary for wowsims/cata: Focused on reliability, testability, and Phase 4 readiness. Key features delivered include SimEnchant proto ItemType field to automatically pick the correct slot during unit tests, and automated unit testing for all registered enchant effects. Phase 4 readiness was advanced with gear presets updates (P4 BiS, Phase 4 presets) and launch status updated to Phase 4. Extensive trinket/proc data fixes across The Hungerer, Idol of Battle, Fall of Mortality, Coren's Coaster, Heartsong, Gnomish X-Ray, and related enchantments improved simulation fidelity. Substantial code cleanup and maintainability improvements were completed, including removal of deprecated AddWeaponEffect(), deprecated on-use factory functions, and deprecated ProcStatBonusEffect fields, along with test stability improvements from a label revert in StatBuffAura tests.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Provided key feature delivery in wowsims/mop by introducing a Nerf state selector for the Blackhorn encounter, enabling granular control over difficulty through adjustments to the Power of the Aspects debuff and its damage multipliers. This change enables precise tuning, supports data-driven balance experiments, and improves QA coverage. No major bugs fixed this month in mop.

February 2025

20 Commits • 6 Features

Feb 1, 2025

February 2025: Delivered key features, stability improvements, and accuracy enhancements for Mop. Focused work included UI exposure of experimental features, feral druid burst optimization, and expanded phase-based simulations, along with simulation/test improvements that sharpen decision-making for DPS/healing rotations and raid planning.

January 2025

48 Commits • 24 Features

Jan 1, 2025

Concise monthly summary for wowsims/mop in 2025-01 emphasizing features delivered, major bugs fixed, impact, and technologies demonstrated. In January, the team focused on solver robustness, safe architectural refactors, extensibility, and performance-oriented improvements that deliver clear business value and better developer experience. Highlights include solver reliability for hard gear sets, preserved randomness for UI/testing realism, safer handling of global state, and enhanced configurability through user-defined spell mods, plus tooling for profiling and UI enhancements.

December 2024

19 Commits • 2 Features

Dec 1, 2024

Delivery highlights for 2024-12 in wowsims/mop focused on tuning feral druid rotation, weave optimization, and timing to maximize DPS while harmonizing cooldown usage. Notable changes include synchronized cooldowns with external procs, improved bleed timing and clipping accuracy, and proactive Maul/GCD handling to better leverage Rage windows. Test coverage expanded to validate core cooldown interactions and edge cases.

November 2024

27 Commits • 12 Features

Nov 1, 2024

Concise monthly summary for 2024-11 focused on delivering realistic, reliable raid simulation improvements for wowsims/mop and enhancing the user-facing planning tools. Key features delivered and major improvements: - Baleroc Encounter AI and Preset Builds: Implemented Baleroc encounter AI with support for simulated tank swaps and a ramping 3-stage healing model; added MT and OT preset builds (commits a633c1d1..., 666b0999..., f14240d6...). - Tank Sim Healing Model: Absorb Shield Component added to improve survivability realism, especially during Decimation Blade windows (commit 997cf12e...). - Tank Sim Healing Model: State Leak Fix addressing a leak in the healing model (commit d7200b6d...). - Trinket/Proc System Improvements and APL Enhancements: Extensive refactor and feature work for trinket procs and APL, including custom proc conditions, trinket-agnostic APL, optional filtering for stacking procs, and Max Remaining ICD handling (multiple commits including b8ba62f1..., 0c5b2379..., 7da44bf6..., 52474412..., f39edc7d8..., 0a92dcce..., a7320dc7...). - Outbreak/Trinket Procs Bug Fixes: Fixed final Outbreak check when 2 Strength proc trinkets are equipped (commit a2fc41ec...). - General Bug Fixes and Behavioral Tweaks: Decimating Strike debuff no longer applies on avoided strikes; Blaze of Glory: OT did not steal second stack on Decimation Blade unless required; Blaze of Glory healing now applies to tank for gained max HP; Baleroc OT preset absorbFrac set to 0 for binary checks; removed 0-healing reset tick; adjusted min ICD thresholds and UI cleanup as part of ongoing stabilization. - Performance and Reliability improvements: Auto-Reforge LP solver timeout reduced from 60s to 10s; max iterations increased to 150k; activated cooldowns analog to NumEquippedStatProcTrinkets; various solver and UI improvements to speed up planning cycles and reduce wall-clock time. Overall impact and business value: - Realism and accuracy: The Baleroc AI and MT/OT presets, absorb shield component, and timing fixes yield more trustworthy raid simulations, improving planning confidence for raid leaders and DPS/healers optimization. - Reliability and stability: State leaks and UI-related issues addressed, with more robust handling of trinket procs and APL integration, reducing flaky results. - Performance and scalability: Solver timeout and iteration enhancements keep the planning flow responsive on a wider range of hardware, enabling faster iteration and decision-making. Technologies/skills demonstrated: - Simulation modeling: tank healing, absorb shields, and encounter AI - AI and scheduling logic: tank swaps and healing ramp, Decimation Blade windows - APL and proc system engineering: trinket checks, custom proc conditions, APLValueTrinketProcsMaxRemainingICD - Tools and performance: LP solver tuning, UI cleanup, reliability fixes - Debugging and quality practices: edge-case fixes (OT healing edge-case, 0-healing reset, avoided-strike debuff) and stability hardening

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — wowsims/mop delivered a targeted enhancement to enable secondary tank targeting in preset target configurations, enabling accurate modeling of tank swaps in encounters and improving planning fidelity. Key changes include updates to proto definitions and simulation logic to accommodate a second tank managing a target. While no major bugs were reported this period, the feature lays groundwork for broader encounter scenarios and more realistic DPS/encounter simulations. Overall impact: higher fidelity combat simulations, better planning data for teams, and a more robust, extensible data model. Technologies/skills demonstrated: protobuf/proto schema evolution, simulation pipeline changes, and careful coordination with repo changes to maintain backward compatibility and test coverage.

Activity

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Quality Metrics

Correctness86.8%
Maintainability85.2%
Architecture82.2%
Performance79.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

AssemblyC++DockerfileGoHTMLJSONJavaScriptLuaMakefileMarkdown

Technical Skills

AI DevelopmentAI ImplementationAI ProgrammingAI SimulationAI programmingAI/MLAPI DesignAPI IntegrationAbility ImplementationAction Priority List (APL)Action Priority List (APL) ConfigurationAlgorithm DesignAlgorithm OptimizationArea of Effect (AoE) CombatBackend Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

wowsims/mop

Oct 2024 Dec 2025
12 Months active

Languages Used

GoprotobufC++JSONJavaScriptLuaProtoTypeScript

Technical Skills

Backend DevelopmentProtocol BuffersSimulation DevelopmentAI ImplementationAI SimulationAPI Design

wowsims/cata

May 2025 Jun 2025
2 Months active

Languages Used

GoJSONProtocol BuffersResultsTextTypeScriptplaintextprotobuf

Technical Skills

Backend DevelopmentBug FixingCode RefactoringConfigurationConfiguration ManagementData Analysis