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Exceeds
Daniel Ng

PROFILE

Daniel Ng

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

203Total
Bugs
16
Commits
203
Features
79
Lines of code
1,797,257
Activity Months8

Work History

October 2025

16 Commits • 2 Features

Oct 1, 2025

October 2025 performance summary for PurdueSIGGD/SIGGD-GAME-2025: Delivered a substantive AI-driven pack system and reinforced repository tooling to boost maintainability and future velocity. Key work includes a Pack AI system with comprehensive pack management and GOAP-driven mob behavior, a new buffalo agent type, alpha leadership, proximity-based joining, and scalable PackManager prefab to support pack interactions. Core pack scripts were completed and integrated with GOAP, enabling generic and prey-type packs. Also implemented null handling on alpha member deletion and read-friendly mob IDs, along with brain readability improvements. In parallel, repository hygiene was improved by updating .gitignore and reorganizing pack scripts to reduce noise and clarify project structure.

August 2025

57 Commits • 22 Features

Aug 1, 2025

August 2025 focused on reducing technical debt, enhancing core gameplay systems, and maturing the asset pipeline for PurdueSIGGD/SIGGD-Game-2024. Key deliverables include a maintainable codebase via core refactor, a feature-rich Boss System with endpoints, spawning controls, health bars, and shield toggles, and end-to-end Spirit Crush and Spirit Possession mechanics. The month also advanced Noboru/Yokai combat polish and expanded the art/asset pipeline with Iris visuals and map design updates. Targeted bug fixes stabilized camera behavior and spirit tracking, while build/config changes prepared final boss content for release readiness. Overall impact: faster iteration, richer combat experiences, and a scalable foundation for future content.

July 2025

34 Commits • 15 Features

Jul 1, 2025

July 2025 monthly performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a broad set of gameplay and engine improvements across combat, AI, animation, and health systems. Key features include a major shield police overhaul with art updates, health system improvements (death reset and per-scene health-max reset), and comprehensive mage visuals/animation refresh. Implemented persistence for ghost swap, circle action triggers, and extensive AI tuning for enemies. Also completed foundational work on cleric development, knight balancing, and codebase refactor to support future iterations. Result: richer player feedback, improved stability, and faster iteration cycles across multiple subsystems.

June 2025

5 Commits • 1 Features

Jun 1, 2025

June 2025: PurdueSIGGD/SIGGD-Game-2024 delivered an end-to-end Player Death and Sacrifice System with Animations, establishing a cohesive death/respawn loop and a sacrifice mechanic that influences or resets respawns. The feature included a dedicated player_death animation, camera zoom effects, time scale modulation during death events, a refactored death manager, and animation transitions, with Update-based duration handling and conditional respawn logic. This work reduces risk for future gameplay features and enhances player feedback during death scenarios.

April 2025

32 Commits • 17 Features

Apr 1, 2025

April 2025 performance summary for PurdueSIGGD/SIGGD-Game-2024: Focused on delivering foundational gameplay systems, expanding EVA capabilities, and enriching content and visuals, while improving stability and data handling. Key outcomes include a stats management overhaul, a decoupled tempo system, core EVA base kit with skills, multi-clone support, and four new levels, complemented by targeted bug fixes and polish across drones and camera subsystems.

March 2025

32 Commits • 15 Features

Mar 1, 2025

March 2025 performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered major balance and AI improvements for Crow units, expanded combat dynamics, and advanced integration of development work into E-Crow. Implemented yokai-totem functionality and Police Chief sidearm capabilities, improved sidearm visuals, and introduced damage-context arguments for event delegates. Stabilized builds through targeted bug fixes and cleanup, and laid foundations for upcoming features with updated enemy state scripting and action-pool decision logic. The month delivered meaningful business value by enhancing player engagement, balancing difficulty, and strengthening system stability across core gameplay, AI, and tooling.

February 2025

15 Commits • 5 Features

Feb 1, 2025

February 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024 focusing on feature delivery and AI enhancements across the ghost system, new prefabs, and enemy behavior. Consolidated ghost possession and dash override; Boo invisibility with cooldown; Idol abilities integration (teleport and clone swap) with cooldown bug fix; HackerGhost prefab integration; Crow enemy introduction with detection radius, dive attack, flight dynamics, and AI state improvements. These initiatives establish a scalable ability framework and richer gameplay while improving testability and maintainability.

November 2024

12 Commits • 2 Features

Nov 1, 2024

Concise monthly summary for 2024-11 focused on delivering core gameplay features, stabilizing the animation/controls pipeline, and enabling future extensibility.

Activity

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Quality Metrics

Correctness82.8%
Maintainability82.2%
Architecture79.2%
Performance76.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#JSONNoneUnityUnity AssetUnity Asset ImportUnity MetaUnity PrefabUnity SceneUnity Scene Data

Technical Skills

2D Game Development2D graphics3D ModelingAIAI BehaviorAI ProgrammingAI behavior designAI programmingAbility DesignAnimationAnimation IntegrationAnimation State ManagementAnimation SystemsArt Asset IntegrationArt Integration

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Nov 2024 Aug 2025
7 Months active

Languages Used

C#JSONUnityYAMLUnity AssetUnity PrefabUnity Scene DataUnity Meta

Technical Skills

AnimationAnimation State ManagementC#Character ControllersCode ConventionFSM Implementation

PurdueSIGGD/SIGGD-GAME-2025

Oct 2025 Oct 2025
1 Month active

Languages Used

C#NoneYAML

Technical Skills

AI behavior designAI programmingC#C# programmingC# scriptingUnity

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