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Nathan Whitacre

PROFILE

Nathan Whitacre

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

167Total
Bugs
31
Commits
167
Features
63
Lines of code
545,047
Activity Months12

Work History

December 2025

4 Commits • 2 Features

Dec 1, 2025

December 2025 (2025-12) monthly summary for PurdueSIGGD/SIGGD-GAME-2025. Delivered two high-impact features with clear business value and prepared the project for QA and upcoming milestones. Key improvements include TestTerrainScene UI/Visuals/Audio enhancements with improved HUD integration, layout, visuals, and audio cues, plus Forest Mob Spawning and Capture Orb gameplay to deepen player engagement. No major bugs fixed this month; the focus was on feature polish, stability, and maintainability. Overall impact centers on enhanced player immersion, richer gameplay dynamics, and a solid foundation for future content. Technologies/skills demonstrated include Unity-based UI/UX design, HUD integration, environment visuals tuning, audio integration, spawn mechanics, and gameplay design.

November 2025

6 Commits • 4 Features

Nov 1, 2025

November 2025 focused on core gameplay delivery, interaction fidelity, and foundational build work to enable rapid iteration and future feature development. The month established a solid base for player experience with improvements across climbing, audio, inventory UI, and initial scaffolding, driving immersion, stability, and business value.

September 2025

4 Commits • 4 Features

Sep 1, 2025

September 2025 Monthly Summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a set of high-impact features across visuals, audio, and gameplay balance. Focused on enhancing player clarity, immersion, and combat pacing while strengthening technical foundations for audio and VFX pipelines.

August 2025

37 Commits • 15 Features

Aug 1, 2025

August 2025 performance summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a robust mix of core gameplay features, content expansion, UI/UX improvements, and stability enhancements, while stabilizing multi-branch development through focused merge fixes and refactoring discipline. The month emphasized delivering business-value features that improve player feedback, retention, and progression, alongside targeted bug fixes to reduce regressions and improve audio/visual quality. Key features delivered include: damage numbers UI finish with improved readability, elite enemy concept, death sequence and level switching with screen fade, HUD/UI initialization and Hub World wiring, camera system improvements, items system enhancements, progression and balance enhancements, Silas focus/dodge balance tweaks, and new content like Si Guy introduction and an end-game Easter egg. Additional gameplay improvements encompassed general tweaks, ghost swap/level-up progression, and VFX overhaul to boost atmosphere. Major bugs fixed include Akihito bugs and Ronin’s Resolve balance issues, purple run visuals/color issue, and a series of merge/conflict-related fixes to stabilize builds across branches. Other notable fixes addressed include audio loudness, UI text prompts, miscellaneous tweaks, and merge conflict resolution.

July 2025

13 Commits • 3 Features

Jul 1, 2025

July 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024. Delivered three major feature overhauls across the game: Ghost Balance and DynamicDamage Distribution, Samurai Combat Overhaul, and Police Chief Overhaul. These updates improved balance, combat feel, and UI/UX, driving fairness and player engagement. Technical groundwork included refactoring the DynamicTrio damage transfer to distribute damage among decoys based on clone count and original damage, implementation of new Samurai animations, sounds, Wrath mechanics, Parry improvements, PoisonDebuff integration, and a new Heavy Slash state, plus energy siphon cooldown dynamics, overcharged explosions, lodging ammo indicators, spirit collection updates, and related UI enhancements.

June 2025

21 Commits • 9 Features

Jun 1, 2025

June 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024. This period focused on stabilizing the build, refining core mechanics, and delivering enhancements that improve player experience and content readiness. Key investments were placed in North mechanics, EVA balance, UI/UX polish, and audio/art polish, while ensuring code health through merge hygiene and robustness fixes.

May 2025

4 Commits • 2 Features

May 1, 2025

May 2025 focused on gameplay enhancements and release readiness for PurdueSIGGD/SIGGD-Game-2024. Delivered major features and stability fixes across the SIGGD-Game-2024 repository, aligning with business goals of richer gameplay, robust memory management, and a smooth release path for Eva Start Fractal Hub.

April 2025

49 Commits • 15 Features

Apr 1, 2025

April 2025: Focused on delivering core gameplay depth, polished UI, and stable cross-scene audio for PurdueSIGGD/SIGGD-Game-2024. Key accomplishments include: 1) King Shield and Abilities System delivered end-to-end (King Special, Shield, health bar, regen, cooldown) with follow-up tweaks and fixes. 2) UI System for Abilities, Ghosts, and HUD shipped, including EVA UI Driver and comprehensive documentation. 3) North Spectral Railgun fixes and related ghost swap QoL improvements, enhancing stability and UX. 4) Combat feel improvements across light/heavy attacks, hit feedback, stun behavior, and HUD integration for better responsiveness. 5) State machines for Eva and North implemented and wired, plus UI/Party Manager improvements (resizing, integration, tests). 6) Audio/visual polish: music start triggers, cyberpunk background music, hub/ghost music, EVA music fix, and North first-encounter audiomanager removal; scene maintenance and code cleanup to tighten polish. Overall impact: richer gameplay loop, faster iteration with unified UI framework, improved player feedback, and a solid baseline for May tuning and further balance.

March 2025

13 Commits • 4 Features

Mar 1, 2025

Month: 2025-03 Key features delivered: - Idol and North Ghost integration and cooldown UI: integrated into game flow with scene setup changes and a functional cooldown UI for abilities. - Ghost Management System and Unified UI Overhaul: introduced GhostManager to persist stats across swaps; updated UI to display health, selected ghost, party, and dynamic colors; added ghost icon/color fields and related UI updates. - King Ghost Character Implementation and Abilities: added King ghost, its manager and special abilities including AoE explosion and related enemy knockback and animation controller; refined knockback interactions. - Party Management API Improvements: refactor party management methods for clarity (AddMajorGhost -> AddGhostToParty, RemoveMajorGhost -> RemoveGhostFromParty) to improve consistency in ghost party interactions. Major bugs fixed: - Knockback Testing and Dash Cooldown Adjustments: introduced tests for knockback mechanics by adjusting dash cooldown and applying knockback in EventSandbox; minor stat adjustments related to damage types. - Scene Cleanup in EventsSandbox: removed specific lines from EventsSandbox.unity to adjust scene configuration and cleanup serialization data. Overall impact and accomplishments: - This work delivers a more cohesive and scalable ghost system, enabling persistent stats across swaps, richer UI feedback, and new combat features. The API refactor reduces ambiguity in party interactions, while targeted tests and scene cleanups improve reliability and maintainability, reducing runtime issues and enabling faster future iterations. Technologies/skills demonstrated: - Unity/C# scripting, scene and animation control, and UI design (dynamic colors, status indicators). - Refactoring and API design for clarity and consistency. - Test-driven development and reliability improvements through focused tests and scene cleanup.

February 2025

9 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Focused on delivering core player experience improvements, UI reliability, and code hygiene. The month delivered three main initiative areas: Movement and Combat overhaul, UI health bar fixes, and code cleanup, all underpinned by commit-driven execution and a clear emphasis on business value (player retention, playability, maintainability).

January 2025

6 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Implemented a foundational health system overhaul with a unified DamageContext, introduced in-world health UI, and established event-driven health management to support future gameplay mechanics. Delivered major camera improvements with smooth following, aim pull, and screen shake, along with a refactored event system for healing and entity death; removed OnDamageReceived for more granular tracking. Addressed stability issues from recent Visual Changes by reverting problematic animation/post-processing changes to restore reliable FSM behavior and jumping. Rolled back select camera/player behavior adjustments to maintain gameplay consistency. These changes deliver tangible business value: improved player experience and responsiveness, more robust combat/health behavior for upcoming features, and a stable foundation for future iterations. Technologies/skills demonstrated include event-driven architecture, health system design, camera control pipelines, animation stability, and prudent use of targeted rollbacks for risk mitigation.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Focused on refining the dash mechanic to improve player feel, control, and game pacing. Delivered a targeted tuning of dash parameters and associated fixes to reduce accidental activations and provide more predictable movement in fast-action scenarios. Key outcomes include smoother dash execution, tighter movement control, and improved player satisfaction with the rhythm of gameplay. This work demonstrates effective gameplay tuning, parameterization, and strong version-control discipline with clear commit traceability (208e82dc78022b491dd1e143cd39c2eb234711af).

Activity

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Quality Metrics

Correctness81.8%
Maintainability80.6%
Architecture75.2%
Performance73.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity C#Unity MetaUnity PrefabUnity SceneUnity Scene DataUnity Scene File

Technical Skills

3D modelingAbility BalancingAbility SystemAnimationAnimation State MachinesAsset IntegrationAsset ManagementAudio DesignAudio EngineeringAudio IntegrationAudio MixingAudio ProgrammingBalance AdjustmentsBalancingBuff Systems

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Dec 2024 Sep 2025
10 Months active

Languages Used

C#UnityUnity PrefabUnity SceneUnity Scene DataYAMLUnity AssetUnity Scene File

Technical Skills

C#Game DevelopmentUnityC# ScriptingCamera ControlCamera Systems

PurdueSIGGD/SIGGD-GAME-2025

Nov 2025 Dec 2025
2 Months active

Languages Used

C#YAMLJSON

Technical Skills

3D modelingC# programmingUI developmentUI/UX designUnityanimation

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