EXCEEDS logo
Exceeds
Schnubsidubsi

PROFILE

Schnubsidubsi

Norman Spelter contributed to the maximoh-mmo/Prophecy-of-Ash repository by building and integrating 3D environment assets, focusing on level design and asset pipeline stability. Over three months, he delivered features such as temple and tent blockouts, a dedicated testing scene, and a comprehensive Temple Asset Pack, using Unreal Engine and 3D modeling tools. Norman’s technical approach emphasized asset organization, material refinement, and consistent file management, which improved visual fidelity and maintainability. By standardizing asset integration and rescaling processes, he enabled faster iteration and reduced integration risk, demonstrating depth in 3D asset management and collaborative game development within a production environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

16Total
Bugs
0
Commits
16
Features
6
Lines of code
0
Activity Months3

Work History

July 2025

10 Commits • 3 Features

Jul 1, 2025

July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Delivered core asset integration and level-design assets, establishing a cohesive asset pipeline and higher-fidelity in-game world. Focus was on consolidating and integrating assets across forest elf tents, Aloe prototype, and ruin blockout, with reimports, rescaling, and material tuning to ensure correct appearance and performance in play. No critical bugs reported; efforts centered on delivering high-value features and stabilizing the asset workflow for faster iteration and content delivery.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash focused on visual fidelity and asset integration. Delivered a Temple Asset Pack and environment refinements, updating key environment assets with new materials/textures to enhance realism and consistency across the game world.

May 2025

5 Commits • 2 Features

May 1, 2025

May 2025 performance summary for maximoh-mmo/Prophecy-of-Ash focused on delivering gate-level blockouts, establishing testing infrastructure, and improving asset maintainability to enable faster iteration and QA cycles. No major bugs were logged this month as the team concentrated on feature delivery and infrastructure.

Activity

Loading activity data...

Quality Metrics

Correctness88.8%
Maintainability88.8%
Architecture88.8%
Performance86.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Art3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset ManagementEnvironment ArtFile OrganizationGame Asset CreationGame Asset IntegrationGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

May 2025 Jul 2025
3 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D ModelingAsset IntegrationAsset ManagementFile OrganizationGame Asset IntegrationLevel Design

Generated by Exceeds AIThis report is designed for sharing and indexing