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PROFILE

Pep Cots

Worked on the HawkEngine_Warhammer40K repository, focusing on foundational engine development and build system reliability. Delivered core modules for animation, audio, particles, physics, scripting, and shaders, integrating the AudioEngine with the GameEngine to streamline feature development. Improved CI/CD by consolidating GitHub Actions workflows and suppressing compiler warnings for clearer build outputs. Enhanced cross-project build stability by integrating the Mono runtime, standardizing include paths, and removing obsolete dependencies, which simplified maintenance and onboarding. Utilized C++, XML, and YAML for configuration and development, demonstrating skills in build system configuration, dependency management, and continuous integration to support ongoing game engine improvements.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

12Total
Bugs
1
Commits
12
Features
5
Lines of code
1,071
Activity Months2

Work History

January 2025

6 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for MarcoDiModica/HawkEngine_Warhammer40K. Delivered cross-project build stability through Mono runtime integration and standardized include paths, while removing legacy Mono configurations to simplify the build. Key features include Mono Runtime Integration (include/library paths, Mono DLL deployment, and ensuring Mono availability during builds) and Solution-wide Include Path Normalization. Major bugs fixed include removal of obsolete Mono integrations (including AudioEngine) to reduce dependencies and path clutter. Impact: more reliable, faster builds and easier maintenance, enabling smoother CI and onboarding for new modules. Technologies demonstrated: build system configuration, cross-language runtime management, dependency cleanup, and path normalization.

December 2024

6 Commits • 3 Features

Dec 1, 2024

Month: 2024-12. This month focused on establishing a solid engine foundation and improving build reliability for HawkEngine_Warhammer40K. Delivered core engine modules, integrated AudioEngine with GameEngine, consolidated CI/CD, and cleaned build warnings, driving faster iteration and higher code quality. This work underpins upcoming gameplay features and performance improvements for the Warhammer40K project.

Activity

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Quality Metrics

Correctness88.4%
Maintainability88.4%
Architecture85.0%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++XMLYAML

Technical Skills

Build System ConfigurationBuild SystemsC++C++ DevelopmentCI/CDCompiler ConfigurationDependency ManagementEngine DevelopmentGame DevelopmentGitHub ActionsIntegrationProject ConfigurationProject Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MarcoDiModica/HawkEngine_Warhammer40K

Dec 2024 Jan 2025
2 Months active

Languages Used

C++XMLYAML

Technical Skills

Build System ConfigurationBuild SystemsC++C++ DevelopmentCI/CDCompiler Configuration