EXCEEDS logo
Exceeds
Stayko Nedev

PROFILE

Stayko Nedev

Contributed to the wowsims/mop repository by developing and refining Balance Druid simulation features over a two-month period. Focused on backend and simulation programming using Go and TypeScript, the work included implementing Force of Nature treant logic, Healing Touch healing mechanics, and nuanced energy interactions between Soul of the Forest and Astral Communion. Addressed spell balance by tuning coefficients, critical-hit logic, and mana costs, while reorganizing code for maintainability. Enhanced simulation fidelity and test infrastructure to support alpha and beta readiness, resolving stat calculation bugs and updating UI configurations. The contributions improved both simulation accuracy and codebase structure for ongoing development.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

12Total
Bugs
1
Commits
12
Features
7
Lines of code
3,296
Activity Months2

Your Network

34 people

Work History

June 2025

11 Commits • 6 Features

Jun 1, 2025

June 2025 was focused on delivering core Balance Druid model improvements, strengthening simulation fidelity, and tightening test infrastructure for alpha readiness in wowsims/mop. Key work spanned enabling Force of Nature treants, implementing Healing Touch healing in the sim, refining energy interactions between Soul of the Forest and Astral Communion, and applying important balance/tuning fixes that support beta testing.

May 2025

1 Commits • 1 Features

May 1, 2025

Monthly summary for 2025-05 focusing on Mop repository contributions. Delivered Druid spell balance tuning and code organization with a refactor for Starfire, Starsurge, and Sunfire, including new spell coefficient constants, critical-hit logic adjustments, mana cost tweaks, and reorganization of spell registration files under the balance package for improved maintainability and consistency. Changes implemented in a single feature-focused commit (f72b88df17b2e0bf6bd6a3512f312d28588b9d4f).

Activity

Loading activity data...

Quality Metrics

Correctness86.8%
Maintainability90.0%
Architecture85.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

GoHTMLTypeScriptresults

Technical Skills

Backend DevelopmentCharacter SimulationClass MechanicsFrontend DevelopmentGame DevelopmentGame MechanicsGame SimulationGo ProgrammingSimulationSimulation DevelopmentSimulation ProgrammingTalent System ImplementationTesting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

wowsims/mop

May 2025 Jun 2025
2 Months active

Languages Used

GoHTMLTypeScriptresults

Technical Skills

Backend DevelopmentGame DevelopmentSimulation ProgrammingCharacter SimulationClass MechanicsFrontend Development