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pjyoon1230

PROFILE

Pjyoon1230

Worked on the beRetana/GDIM_161_HorrorGame repository to establish core gameplay systems and input infrastructure using Unity and C#. Developed a Hearth Burning System that manages burn time, wood removal penalties, and integrates particle effects and lighting for visual feedback, all within a prototype tutorial scene to support rapid iteration and testing. Implemented a Player Input System leveraging Unity’s Input Actions to enable movement, camera look, interaction, and UI navigation. Maintained a clean, traceable commit history to facilitate onboarding and future development. Focus remained on foundational feature delivery and gameplay validation, with no major bug fixes addressed during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
7,829
Activity Months1

Work History

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025 performance summary for beRetana/GDIM_161_HorrorGame. Delivered core gameplay foundations and input scaffolding to accelerate iteration and testing. Key outcomes include (1) Hearth Burning System with visual effects and a prototype tutorial scene, enabling burn-time management, wood-removal penalties, and engaging feedback; (2) Player Input System setup via a generated Input Actions script to support movement, look, interactions, and UI navigation; (3) clean, traceable commits enabling rapid onboarding and future feature work. No major bugs fixed this month (focus on delivering foundational features and validating gameplay flows). Technologies demonstrated include Unity, C#, Particle Effects, Lighting, Input System, asset integration, and version control for reproducibility.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C# ScriptingGame DevelopmentInput SystemLightingParticle SystemsScene ManagementUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beRetana/GDIM_161_HorrorGame

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C# ScriptingGame DevelopmentInput SystemLightingParticle SystemsScene Management