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Brandon Eduardo Retana García

PROFILE

Brandon Eduardo Retana García

Over a three-month period, contributed to the beRetana/GDIM_161_HorrorGame repository by delivering a Quantum Console UI/UX overhaul, implementing dynamic canvas scaling, resizable panels, and zoom controls using Unity and C#. Developed utility extensions to streamline debugging and accelerate development, while also enhancing shader readability and performance with ShaderLab. Restored stable gameplay through disciplined commit reverts and introduced item pickup mechanics to strengthen the core gameplay loop. Enhanced audio realism and AI navigation by integrating FMOD audio events and tuning navigation meshes. Focused on maintainability, end-to-end feature integration, and robust version control to support scalable, high-quality game development.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

9Total
Bugs
1
Commits
9
Features
3
Lines of code
57,276
Activity Months3

Work History

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for beRetana/GDIM_161_HorrorGame: Delivered FMOD audio enhancements and navigation mesh tuning, with updated asset references and a new MonsterDeerCall event. Focused on improving audio realism, AI navigation reliability, and maintainability. Integrated changes via a focused commit and validated end-to-end readiness.

March 2025

7 Commits • 1 Features

Mar 1, 2025

March 2025: Restored stable baseline gameplay after experimentation and delivered item pickup capability, strengthening the core gameplay loop and player engagement for beRetana/GDIM_161_HorrorGame.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Monthly Summary for 2025-01: Delivered a comprehensive Quantum Console UI/UX overhaul for beRetana/GDIM_161_HorrorGame, including dynamic canvas scaling, resizable panels, and zoom controls, alongside a blur shader and refreshed textures. Implemented a broad set of utility extensions (collections, colors, game objects, logging, reflection, scenes, and text processing) to accelerate development and debugging. Tracked work via a concise commit (8ec93cb54a57d0db2b9d9da97db743bf7a13a05a) titled 'Quantom Console' to ensure clear traceability. No major bugs fixed this month; the focus was on delivering a robust developer experience and scalable tooling. This work improves in-game debugging, editor-time iteration speed, and overall project maintainability, enabling faster feature delivery and higher-quality assets.

Activity

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Quality Metrics

Correctness72.2%
Maintainability74.4%
Architecture70.0%
Performance69.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity C#Unity PrefabYAML

Technical Skills

Audio IntegrationC# ScriptingFMODGame DevelopmentMultiplayerNetworkingPlugin DevelopmentReverting CommitsShader DevelopmentUI DevelopmentUnityUnity DevelopmentUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beRetana/GDIM_161_HorrorGame

Jan 2025 Jun 2025
3 Months active

Languages Used

C#ShaderLabUnityUnity C#Unity PrefabYAML

Technical Skills

C# ScriptingGame DevelopmentPlugin DevelopmentShader DevelopmentUI DevelopmentUnity Development