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AlexMadas

PROFILE

Alexmadas

Worked on the beRetana/GDIM_161_HorrorGame repository, focusing on enhancing level navigation and project maintainability within Unity. Delivered a new feature by implementing Floor2 Level Zone Labels in the Floor2.unity scene, which improved in-game navigation and level identification for players and developers. The approach emphasized repository hygiene, with careful documentation of changes to support future debugging and UI polish. Maintained build stability throughout the process, ensuring no regressions in the updated scene. Utilized skills in game development and level design, working primarily with Unity Scene Data to lay the groundwork for upcoming UI font changes and further interface improvements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
1,239
Activity Months1

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for beRetana/GDIM_161_HorrorGame. Focused on feature delivery and repository hygiene to improve navigation, debugging, and future UI polish while maintaining stability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity Scene Data

Technical Skills

Game DevelopmentLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beRetana/GDIM_161_HorrorGame

May 2025 May 2025
1 Month active

Languages Used

Unity Scene Data

Technical Skills

Game DevelopmentLevel Design