
Worked on the beRetana/GDIM_161_HorrorGame repository, focusing on enhancing level navigation and project maintainability within Unity. Delivered a new feature by implementing Floor2 Level Zone Labels in the Floor2.unity scene, which improved in-game navigation and level identification for players and developers. The approach emphasized repository hygiene, with careful documentation of changes to support future debugging and UI polish. Maintained build stability throughout the process, ensuring no regressions in the updated scene. Utilized skills in game development and level design, working primarily with Unity Scene Data to lay the groundwork for upcoming UI font changes and further interface improvements.
May 2025 monthly summary for beRetana/GDIM_161_HorrorGame. Focused on feature delivery and repository hygiene to improve navigation, debugging, and future UI polish while maintaining stability.
May 2025 monthly summary for beRetana/GDIM_161_HorrorGame. Focused on feature delivery and repository hygiene to improve navigation, debugging, and future UI polish while maintaining stability.

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