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policarmahalia

PROFILE

Policarmahalia

Contributed to the UQcsse3200/2025-studio-2 game project by designing and refining AI-driven enemy behaviors, implementing features such as cooldown systems, security-light-triggered chases, and wave-based boss drone spawning. Leveraged Java and the LibGDX framework within an entity-component-system architecture to enhance gameplay balance, stability, and maintainability. Addressed startup and explosion-related bugs by improving component management and scene initialization, while expanding unit test coverage and documentation to support rapid iteration. Refactored core systems for clarity and reliability, including BossSpawner and EnemyFactory, and optimized event handling and state transitions to reduce crash risk and improve the player experience throughout development.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

36Total
Bugs
2
Commits
36
Features
9
Lines of code
3,147
Activity Months3

Work History

October 2025

18 Commits • 5 Features

Oct 1, 2025

In Oct 2025, delivered substantial improvements to the UQcsse3200/2025-studio-2 project with a focus on gameplay balance, stability, and test coverage. Key work includes a BossSpawner overhaul with wave-based boss drone spawning triggered by player proximity, the addition of a boss self-destruct drone type, and comprehensive unit tests for trigger activation, spawning limits, and reset behavior; LevelOneGameArea initialization on startup to streamline the game area lifecycle; laser shower timing balance to optimize pacing; plus broad code quality improvements like EnemyFactory test enhancements and general cleanup. Fixed critical drone explosion stability by ensuring proper component removal, physics disabling, and full entity unregistration; refactored DeathOnTrapComponent to reuse explosion logic and cleaned up self-destruct sequences to prevent crashes. Overall, these changes reduce crash risk, improve player experience, and strengthen testability and maintainability, enabling faster iterations on gameplay tuning.

September 2025

17 Commits • 4 Features

Sep 1, 2025

September 2025 achieved significant AI improvements and stability enhancements for UQcsse3200/2025-studio-2. Delivered a robust cooldown system for enemy and bomber drone recovery after chase, introduced security-light-triggered chase, added DeathOnTrap mechanic, and tuned combat balance. Expanded tests and docs to support maintainability and faster iteration, with clear business value in player engagement and system reliability.

August 2025

1 Commits

Aug 1, 2025

Monthly summary for 2025-08: Delivered a reliability fix for drone startup visuals in UQcsse3200/2025-studio-2. Ensured drone visibility and float animation start on game load, and corrected scene initialization by adjusting the player spawn point and security light positioning. The fix improves the first-run experience, reduces startup-related bugs, and stabilizes demo builds.

Activity

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Quality Metrics

Correctness84.2%
Maintainability87.0%
Architecture78.4%
Performance73.4%
AI Usage20.6%

Skills & Technologies

Programming Languages

Java

Technical Skills

AIAI BehaviorAI Behavior TreesAI ProgrammingAI Task ManagementBackend DevelopmentBug FixingCode RefactoringComponent RefactoringComponent-Based ArchitectureDocumentationEnemy AIEntity Component SystemEntity-Component-System (ECS)Event Handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-2

Aug 2025 Oct 2025
3 Months active

Languages Used

Java

Technical Skills

Bug FixingGame DevelopmentAIAI BehaviorAI Behavior TreesAI Programming