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Polynomix

PROFILE

Polynomix

Polynomix contributed to the wowsims/mop repository by engineering core gameplay systems, simulation logic, and data workflows for class mechanics and combat modeling. Over 11 months, they delivered features such as dynamic action priority lists, pet and talent system integration, and robust backend enhancements using Go and TypeScript. Their work included refining database schemas, implementing CI/CD pipelines, and optimizing performance for accurate DPS simulations. By addressing both feature development and bug resolution, Polynomix improved simulation fidelity, UI clarity, and data integrity. Their technical depth is evident in the maintainable codebase, reproducible results, and streamlined workflows supporting reliable game development.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

110Total
Bugs
30
Commits
110
Features
51
Lines of code
868,158
Activity Months11

Your Network

32 people

Work History

March 2026

3 Commits • 2 Features

Mar 1, 2026

March 2026 — wowsims/mop: Key workflow and performance improvements to accelerate iteration and improve simulation fidelity. - CI/CD workflow and issue-tracking enhancements: Streamlined builds, deployments, and issue lifecycle handling, enabling faster validation and release readiness. (Commit: 5bf29daa8a60cd8106c69ee29b7c9a2804db1bea) - Elemental class performance tuning: Gear presets and DPS/HPS calculations updated to deliver more accurate in-game performance across configurations. (Commits: 3b02bf5b9e6911d684ee5211982529643c0e215b, fded35d9cce58f03a7b995bc7d6695875d1a6a8e) - Business value and reliability: Lays groundwork for faster releases, consistent presets, and reproducible results across environments.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 (wowsims/mop) — Key feature delivered: Shaman Elemental Action Priority and Spell Casting Enhancement. The action priority lists were updated to factor conditions and aura states, improving decision logic and combat behavior in automatic simulations. Commit 2857047ea1185cf4dda704ec3eaa4dae22ac4dc8 ('update elem apls') implemented this change. Major bugs fixed: None reported this month; stability maintained across builds. Overall impact: increased DPS accuracy and consistency for elemental shaman simulations, enabling more reliable tuning and optimization. Technologies/skills demonstrated: action priority optimization, aura-state handling, maintainable code updates, and traceable commits for reproducibility.

December 2025

5 Commits • 4 Features

Dec 1, 2025

December 2025 monthly summary for the wowsims/mop repository focusing on delivering streamlined upgrade logic, DPS accuracy improvements, and shamans build support. The work emphasized reducing configuration friction, maintaining compatibility, and enhancing gameplay balance across core systems and presets.

November 2025

21 Commits • 12 Features

Nov 1, 2025

November 2025 (Month: 2025-11) — Delivered critical 5.5.3 PTR updates and multiple gameplay/features refinements in wowsims/mop, along with targeted bug fixes and code-quality improvements. Focused on business value: aligning the simulator with PTR changes, balancing elements, improving configurability, and reducing latency.

October 2025

14 Commits • 7 Features

Oct 1, 2025

October 2025 performance summary for wowsims/mop: Consolidated Shaman tuning and reliability improvements across spell logic and procs, delivering more predictable DPS outcomes; completed localization enhancements for French to improve translations and UI consistency; updated Shaman gear presets and defaults to reflect new P2 configurations, enabling more accurate end-game simulations; reintroduced reputation-based item upgrades and related 5.1 changes to restore progression parity and alignment with patch expectations; expanded data/config coverage with Lifeblood integration in Herbalism and Warlock configuration, plus UX improvements including a Primal Elementalist autocast warning and addon/WSE version checks to reduce misconfigurations and support overhead.

September 2025

14 Commits • 5 Features

Sep 1, 2025

September 2025 highlights for Mop: Delivered a comprehensive Shaman overhaul and UI refinements, refined gear tuning, and hardened spell timing logic. Key outcomes include more accurate DPS modeling across all imbues, clearer user interactions, and a cleaner codebase with aligned gear data and testing support. Specifics below.

August 2025

10 Commits • 3 Features

Aug 1, 2025

August 2025 Mop repository: delivered key features and critical bug fixes to improve DPS/TPS fidelity, data integrity, and performance. Notable items include exposure of Regalia 4P aura to the Shaman APL, addition of Warrior Pummel to rotations, and Flametongue scaling with Attack Power, yielding measurable DPS gains. Major fixes corrected aura application for Skull Banner on pets, corrected Fire Elemental critical damage multiplier, guarded Fulmination cast when Lightning Shield stacks are absent, fixed ItemNameDescription linking, and optimized Mana metric requests. Updated reaction-time based DPS values and synchronized binary data files to reflect data structure changes. Overall, enhanced simulation realism, stability, and data reliability, enabling more accurate planning and optimization for players.

July 2025

1 Commits

Jul 1, 2025

2025-07 monthly summary for wowsims/cata: Implemented a targeted URL normalization fix to ensure Wowhead item links consistently point to the Cataclysm domain. The change eliminates MoP overrides, simplifying URL generation and reducing mislinked items. This enhances reliability for users and downstream tooling, and sets a foundation for domain-agnostic link handling across the repository.

June 2025

4 Commits • 2 Features

Jun 1, 2025

Concise monthly summary for 2025-06 highlighting key feature deliveries, major bug fixes, overall impact, and technical skills demonstrated for the wowsims/cata repository. Emphasis on business value and specific deliverables with direct commit references.

May 2025

29 Commits • 14 Features

May 1, 2025

May 2025 (wowsims/mop) delivered foundational engineering, data-model updates, and early pet-system capabilities, setting the stage for upcoming sprints. The work emphasizes business value through a stable core, improved balance calculations, and broader feature parity with MoP racials and pet gameplay. Key outcomes include foundational engine scaffolding to run the project, database/schema updates to support new content, and branch alignment with master to avoid integration drift. In parallel, pet-system development progressed to enable pet behaviors and Stormlash-related talent effects for pets, while the modifier system was upgraded to multiplicative ADD_PCT_MODIFIER for more accurate balance modeling. MoP racials support was added to expand compatibility, and a series of stability and correctness fixes enhanced robustness. The month also included test scaffolding for Shaman and targeted fixes across the batch to improve user experience and reliability.

November 2024

8 Commits • 1 Features

Nov 1, 2024

For 2024-11 (MOP), the Mop repository delivered targeted Shaman Elemental and Totem simulation enhancements, a Trinket Proccing Accuracy fix, and Sorrowsong DPS/TPS test updates. These changes improve realism, reliability, and decision-support for gear and rotation optimization, directly increasing confidence in DPS predictions and benchmark results used by players and partners. Key technical work includes expanding APL-driven Fire Elemental duration logic, stat snapshotting and inheritance for elementals, refactor of searing tick calculation, improved totem reset behavior to reapply bonuses, alignment of APL data with aura sets, and robust filtering to exclude non-proc trinkets; plus updated Sorrowsong edge-case handling to ensure test results reflect current model behavior and expectations.

Activity

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Quality Metrics

Correctness87.8%
Maintainability86.0%
Architecture83.6%
Performance81.8%
AI Usage21.0%

Skills & Technologies

Programming Languages

GoHTMLJSONJavaScriptLuaMarkdownN/AProtoSQLTypeScript

Technical Skills

API IntegrationAbility ImplementationAction Priority List (APL)Backend DevelopmentBuff/Debuff SystemsBug FixingCI/CDClass MechanicsCode RefactoringCombat MechanicsCritical Damage MechanicsCritical Strike DamageData AnalysisData ManagementDatabase Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

wowsims/mop

Nov 2024 Mar 2026
9 Months active

Languages Used

GoLuaTypeScriptprotobufresultsN/AJavaScriptMarkdown

Technical Skills

Action Priority List (APL)Backend DevelopmentData AnalysisData ManagementFrontend DevelopmentGame Balancing

wowsims/cata

Jun 2025 Jul 2025
2 Months active

Languages Used

GoTypeScript

Technical Skills

Front End DevelopmentGame DevelopmentSimulationSimulation ProgrammingTalent System ImplementationTypeScript