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Prisha Bangera

PROFILE

Prisha Bangera

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

150Total
Bugs
16
Commits
150
Features
44
Lines of code
80,743
Activity Months7

Work History

August 2025

80 Commits • 19 Features

Aug 1, 2025

August 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024. Focused on delivering core UI capabilities, expanding content, and stabilizing gameplay flows while building toward a richer Spirit Shop experience and persistent progression.

July 2025

21 Commits • 6 Features

Jul 1, 2025

July 2025 performance summary for PurdueSIGGD/SIGGD-Game-2024: Stabilized core gameplay systems, delivered key features, and hardened stability to enable faster iteration. Outcomes include Fractal Hub integration stabilization across scenes/assets, Scrap Saver skill implementation, and initial Skill system scaffolding with persistence fixes. Major bug fixes encompassed spool logic gating to apply only when enemies are fatebound and Ghost UI Driver stability improvements (ghost squares no longer disappear), with additional prefab updates and pedestal reliability refinements. Overall impact: improved gameplay reliability and consistency across scenes, enabling smoother player experiences and reduced maintenance. Technologies demonstrated: Unity, C#, ScriptableObject persistence, prefab workflows, and targeted debugging/root-cause analysis.

June 2025

27 Commits • 13 Features

Jun 1, 2025

June 2025 — PurdueSIGGD/SIGGD-Game-2024 monthly summary: Delivered core gameplay and AI refinements, laid the foundation for scalable skill design, and improved performance through targeted optimizations. The work enhanced combat fidelity, stabilized critical systems, and advanced developer efficiency with better repo hygiene and progress tracking.

May 2025

6 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Delivered AI enhancements focusing on Idle State Patrol and Group Aggro, delivering tangible improvements to enemy behavior and gameplay balance. Idle State Patrol Enhancements enable patrol between predefined waypoints with pauses, fix unreachable targets and wall collisions, refactor patrol parameters for clarity, enable dynamic wall detection for grounded and flying enemies, and set groundwork for returning to origin when the player is not seen. Group Aggro Mechanism adds radius-based coordination where aggroed enemies trigger nearby idle enemies to also engage, enabling more realistic and challenging responses. Major bugs fixed include flying enemies previously failing to patrol and other patrol robustness issues. These changes leverage Unity C# scripting, state machine design, and code refactoring to improve maintainability and future extensibility. The overall impact is more reliable NPC behavior, improved player engagement, and a clearer foundation for future AI enhancements. Technologies/skills demonstrated include C#, Unity, AI state management, parameter refactoring, dynamic sensing, and group behavior design. Business value includes improved player experience, reduced bug reports around AI, and a more scalable AI system aligned with the product roadmap.

February 2025

8 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered a comprehensive Dialogue System overhaul for PurdueSIGGD/SIGGD-Game-2024, introducing line-by-line dialogue rendering, start/stop sequencing, character name display, prefab updates, and ScriptableObject-based conversation data with UI visibility controls. Implemented per-line console logging to improve debugging and observability. Completed targeted cleanup by removing unused sample dialogue assets and pruning obsolete UI elements in the Events scene to reduce clutter and confusion. These changes enhanced designer workflow, improved runtime clarity, and increased maintainability while ensuring data-driven compatibility with ScriptableObjects.

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for PurdueSIGGD/SIGGD-Game-2024: Delivered a complete in-game dialogue system and established a reusable DialogueManager to load and process dialogues, enabling narrative storytelling with UI scaffolding, a dedicated dialogue display panel, and triggering controls. This lays groundwork for data-driven dialogues, designer-friendly authoring, and future localization.

November 2024

5 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary focused on advancing target-following UX in the SIGGD-Game-2024 project, delivering configurable and oscillation-based follower behaviors, plus debugging support. Work centered on feature delivery, traceability, and maintainability with a clear split of responsibilities in the FollowEntity family and enhanced visualization for QA/debugging.

Activity

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Quality Metrics

Correctness81.6%
Maintainability82.0%
Architecture76.0%
Performance74.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#N/AUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity YAMLYAML

Technical Skills

AIAI BehaviorAI ProgrammingAnimationAsset IntegrationAsset ManagementBug FixingBuild ConfigurationC#C# ScriptingCharacter AbilitiesCode RenamingCombat MechanicsComponent IntegrationComponent-Based Architecture

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-Game-2024

Nov 2024 Aug 2025
7 Months active

Languages Used

C#UnityUnity YAMLN/AYAMLUnity AssetUnity PrefabUnity C#

Technical Skills

DebuggingGame DevelopmentRefactoringScriptingUnityUI Development

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