
During January 2025, Rodrigo Argan built foundational minigame systems for the Global2025 repository, focusing on gameplay polish and robust audio integration. He developed a core minigame framework in Unity using C#, implementing input handling, score, and timer logic to support multiple minigames. Rodrigo overhauled the Bubble minigame with new prefabs and dynamic movement, and centralized audio management using FMOD to unify music, sound effects, and UI feedback. He enhanced responsiveness through cooldowns and real-time score updates, introduced dynamic foam animation, and refined balloon scoring. Rodrigo also resolved a persistent audio bug during scene transitions, improving overall game stability and player experience.

January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.
January 2025: Delivered foundational minigame framework and key gameplay polish for Global2025, advanced audio integration, and multiple gameplay improvements. Key features include a core minigame scaffold with input handling and score/timer components, a Bubble minigame overhaul with new prefabs and movement, centralized audio management across minigames and UI, general polish across minigames (cooldowns, score updates, and audio feedback), and LimpiameEsta foam animation with refined SoplameEsta scoring. Notably, a main sound issue during scene transitions was fixed to stabilize audio. These efforts accelerate feature delivery, enhance player experience, and strengthen release readiness. Technologies demonstrated include Unity/C#, input handling, minigame logic, prefab-driven movement, and centralized audio architecture.
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