
Over three months, Daniel contributed to SWU-Karabast/forceteki by delivering four features and resolving a core bug, focusing on both backend and frontend improvements. He built the “Let’s Talk” event card with robust logic for unit capture and comprehensive unit tests, ensuring future extensibility. Daniel enhanced gameplay clarity by refining targeting flows and mobile UI, using React and TypeScript to align backend and frontend interactions. He stabilized triggered ability event tracking and improved lobby data filtering, refactoring TypeScript code for maintainability and reliability. His work demonstrated depth in game development, UI/UX design, and test-driven engineering across multiple repositories.
February 2026 (2026-02) focused on stabilizing core gameplay telemetry, enhancing lobby data filtering, and strengthening ability management in SWU-Karabast/forceteki. Key features delivered include Game Data Snapshot Enhancements and Event Tracking Stability for Triggered Abilities. Major bugs fixed centered on preventing unbounded growth of event tracking and erroneous ability triggers. Overall impact: more reliable data-driven decisions in the lobby, improved user experience through precise data filtering, and robust ability handling backed by targeted tests. Technologies and skills demonstrated include TypeScript/TS, refactoring for maintainability, test-driven development, and effective cross-functional collaboration between backend and frontend teams. Business value: clearer gameplay data, reduced risk of mis-triggered abilities, and a foundation for scalable analytics.
February 2026 (2026-02) focused on stabilizing core gameplay telemetry, enhancing lobby data filtering, and strengthening ability management in SWU-Karabast/forceteki. Key features delivered include Game Data Snapshot Enhancements and Event Tracking Stability for Triggered Abilities. Major bugs fixed centered on preventing unbounded growth of event tracking and erroneous ability triggers. Overall impact: more reliable data-driven decisions in the lobby, improved user experience through precise data filtering, and robust ability handling backed by targeted tests. Technologies and skills demonstrated include TypeScript/TS, refactoring for maintainability, test-driven development, and effective cross-functional collaboration between backend and frontend teams. Business value: clearer gameplay data, reduced risk of mis-triggered abilities, and a foundation for scalable analytics.
November 2025 focused on delivering high-impact UX improvements and backend/frontend alignment to enhance gameplay clarity and mobile usability. Delivered two major UI enhancements across two repos: forceteki and forceteki-client, targeting players' ease of use and decision speed. Key business value included improved targeting clarity on mobile, reduced ambiguity when units share names, and a more readable two-choice prompt UI, all contributing to faster decisions and higher engagement.
November 2025 focused on delivering high-impact UX improvements and backend/frontend alignment to enhance gameplay clarity and mobile usability. Delivered two major UI enhancements across two repos: forceteki and forceteki-client, targeting players' ease of use and decision speed. Key business value included improved targeting clarity on mobile, reduced ambiguity when units share names, and a more readable two-choice prompt UI, all contributing to faster decisions and higher engagement.
October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.
October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.

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