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Ravarix

PROFILE

Ravarix

Contributed to SWU-Karabast/forceteki and forceteki-client by building new card game features, expanding event logic, and improving both backend and frontend reliability. Delivered gameplay enhancements such as the “Let’s Talk” event card, expanded card content, and refined pilot-card discount logic, while also addressing complex bugs in event triggers and UI interactions. Applied TypeScript, JavaScript, and React to implement robust unit tests, precise targeting flows, and mobile-friendly UI updates. Focused on maintainable code and cross-repo collaboration, the work strengthened game logic, stabilized ability management, and improved user experience through targeted bug fixes and data-driven gameplay improvements across multiple releases.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

12Total
Bugs
5
Commits
12
Features
5
Lines of code
1,350
Activity Months5

Work History

June 2026

6 Commits • 1 Features

Jun 1, 2026

June 2026 monthly work summary focusing on delivering expanded card content, stabilizing gameplay interactions, and improving UI reliability to drive engagement and business value. Key outcomes include new card content expansions (Peli Motto abilities, Durasteel Plating improvements, Dathomiri Magicks event card) and updated pilot-card discount logic, coupled with targeted bug fixes to edge cases in game state evaluation and UI event handling. Cross-repo collaboration and co-authored contributions enabled rapid iteration and higher code quality.

March 2026

1 Commits

Mar 1, 2026

March 2026 monthly summary for SWU-Karabast/forceteki focused on reliability of vehicle-related event triggers and gameplay accuracy. The month centered on a critical bug in the Vehicle Pilot Upgrade flow where Sidon's events were incorrectly applying to the owner rather than the vehicle owner. I fixed the ownership-scoping logic and added a regression test to validate the fix, ensuring correct benefits are granted to the vehicle owner during pilot-vehicle interactions. This change preserves gameplay balance across scenarios such as Red Leader and Razor Crest benefits, and reduces edge-case bugs in multiplayer contexts.

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 (2026-02) focused on stabilizing core gameplay telemetry, enhancing lobby data filtering, and strengthening ability management in SWU-Karabast/forceteki. Key features delivered include Game Data Snapshot Enhancements and Event Tracking Stability for Triggered Abilities. Major bugs fixed centered on preventing unbounded growth of event tracking and erroneous ability triggers. Overall impact: more reliable data-driven decisions in the lobby, improved user experience through precise data filtering, and robust ability handling backed by targeted tests. Technologies and skills demonstrated include TypeScript/TS, refactoring for maintainability, test-driven development, and effective cross-functional collaboration between backend and frontend teams. Business value: clearer gameplay data, reduced risk of mis-triggered abilities, and a foundation for scalable analytics.

November 2025

2 Commits • 2 Features

Nov 1, 2025

November 2025 focused on delivering high-impact UX improvements and backend/frontend alignment to enhance gameplay clarity and mobile usability. Delivered two major UI enhancements across two repos: forceteki and forceteki-client, targeting players' ease of use and decision speed. Key business value included improved targeting clarity on mobile, reduced ambiguity when units share names, and a more readable two-choice prompt UI, all contributing to faster decisions and higher engagement.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.

Activity

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Quality Metrics

Correctness96.6%
Maintainability83.4%
Architecture83.4%
Performance81.6%
AI Usage28.4%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

Backend DevelopmentGame DevelopmentGame Logic DevelopmentJavaScriptReactTypeScriptUI/UX designUnit Testingback end developmentcard game mechanicsfront end developmentgame developmentunit testing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki

Oct 2025 Jun 2026
5 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

Backend DevelopmentGame DevelopmentJavaScriptTypeScriptUnit TestingUI/UX design

SWU-Karabast/forceteki-client

Nov 2025 Jun 2026
2 Months active

Languages Used

TypeScript

Technical Skills

Reactfront end development