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Salia Nifo

PROFILE

Salia Nifo

Worked on stabilizing the Godot editor’s inspector within the godotengine/godot repository, focusing on exported Node and Resource variables when scripts are extended in SceneTreeDock. Addressed a bug that caused property values to reset unintentionally, which previously disrupted developer workflows and editor reliability. The solution involved targeted modifications in C++ to ensure the inspector consistently preserves variable values during script extension. This work included thorough validation through targeted tests and code review, reducing the risk of regressions. Demonstrated skills in C++, editor development, and game development, contributing to a more robust and predictable experience for users extending scripts in Godot.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
30
Activity Months1

Work History

March 2025

1 Commits

Mar 1, 2025

March 2025: Focused on stabilizing the Godot editor inspector for exported Node/Resource variables when extending scripts in SceneTreeDock. Delivered a critical bug fix that preserves values and prevents unintended resets, improving reliability and user workflow. Commit ee6c321fe64fc3b491da8d7d7624e37334644549.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++Editor DevelopmentGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Mar 2025 Mar 2025
1 Month active

Languages Used

C++

Technical Skills

C++Editor DevelopmentGame Development