
Worked on stabilizing the Godot editor’s inspector within the godotengine/godot repository, focusing on exported Node and Resource variables when scripts are extended in SceneTreeDock. Addressed a bug that caused property values to reset unintentionally, which previously disrupted developer workflows and editor reliability. The solution involved targeted modifications in C++ to ensure the inspector consistently preserves variable values during script extension. This work included thorough validation through targeted tests and code review, reducing the risk of regressions. Demonstrated skills in C++, editor development, and game development, contributing to a more robust and predictable experience for users extending scripts in Godot.
March 2025: Focused on stabilizing the Godot editor inspector for exported Node/Resource variables when extending scripts in SceneTreeDock. Delivered a critical bug fix that preserves values and prevents unintended resets, improving reliability and user workflow. Commit ee6c321fe64fc3b491da8d7d7624e37334644549.
March 2025: Focused on stabilizing the Godot editor inspector for exported Node/Resource variables when extending scripts in SceneTreeDock. Delivered a critical bug fix that preserves values and prevents unintended resets, improving reliability and user workflow. Commit ee6c321fe64fc3b491da8d7d7624e37334644549.

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