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Exceeds
sjy555525

PROFILE

Sjy555525

Worked on the mamedev/mame repository, focusing on improving emulation accuracy and data integrity through targeted C++ development. Delivered features such as explicit input mappings for arcade titles and reconfigured input handling to enhance gameplay fidelity. Addressed multiple metadata and ROM data issues by correcting game titles, region descriptions, licensing, and year data, ensuring accurate cataloging and reliable startup behavior. Applied skills in code correction, debugging, and emulator development to resolve boot loops, standardize metadata, and fix ROM loading for specific game variants. Collaborated across modules and maintained clear documentation, contributing to more robust game emulation and maintainable codebases.

Overall Statistics

Feature vs Bugs

29%Features

Repository Contributions

11Total
Bugs
5
Commits
11
Features
2
Lines of code
440
Activity Months5

Work History

May 2026

2 Commits

May 1, 2026

May 2026 developer monthly summary for mamedev/mame focusing on ROM data handling and ROM metadata corrections to improve emulation accuracy and data integrity across Namcos2 titles. Highlights include bug fixes for the Japanese Final Lap 2 ROM loading and corrected ROM labels/descriptions for Final Lap 2 and San Francisco Rush 2049. These changes enhance emulation reliability, data integrity, and user-visible metadata, with traceable commits.

February 2026

2 Commits

Feb 1, 2026

February 2026 (2026-02): Delivered metadata accuracy fixes in mamedev/mame, focusing on correct year data and standardized region descriptions. Implemented cross-driver corrections including The Pirates of Dark Water year fix and Slap Fight region description corrections, with MT09132 adjustments. Changes touched snesb.cpp, taito_f2.cpp, and slapfght.cpp. Result: improved catalog data quality, searchability, and user trust; demonstrated strong C++ driver-level patching and cross-module collaboration within the MAME project.

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 monthly work summary for mamedev/mame. Focused on delivering user-facing input handling improvements and ensuring metadata accuracy to support better usability, data integrity, and emulator reliability.

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered explicit input mappings for Namco Race On! and Angler King in MAME to enable accurate joystick, paddle, and pedal interactions, improving gameplay accessibility and control fidelity (commit ef0ffe8b1728df7ee92c22734d20046b986eeb5b). Resolved Monster Maulers UAA startup boot loop by correcting default NVRAM data and updating the NVRAM filename and CRC/SHA1 checksums (commit 7c58a5147b2b132e1e91c1271a23c5f2b5c8d7cc). These changes reduce startup failures and improve emulator reliability, with clear ownership by sjy96525. Technologies demonstrated include input mapping design, NVRAM data management, and integrity validation; business value includes smoother user experience and lower maintenance risk.

August 2025

3 Commits

Aug 1, 2025

Monthly work summary for 2025-08: Metadata accuracy improvements across the arcade drivers in mamedev/mame, focusing on titles, descriptions, regions, and licensing to improve identification of game sets and regional variations.

Activity

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Quality Metrics

Correctness96.4%
Maintainability94.6%
Architecture90.8%
Performance90.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programmingCode CorrectionCode MaintenanceData CorrectionData ManagementDebuggingEmulationEmulator DevelopmentGame DevelopmentGame EmulationInput MappingReverse Engineeringemulationemulator developmentgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mamedev/mame

Aug 2025 May 2026
5 Months active

Languages Used

C++

Technical Skills

Code CorrectionCode MaintenanceData ManagementEmulationEmulator DevelopmentGame Development