
Ethan Simpson contributed to the wowsims/sod repository by delivering targeted balance improvements and new features for Rogue gameplay. He tuned ability modifiers, threat and damage multipliers, and ability costs using Go and TypeScript, refining combat mechanics and ensuring more accurate simulation outcomes. Ethan introduced the PK Swap feature, enabling dynamic poison application logic for Rogues, and implemented gating logic corrections to ensure class-specific aura effects. He also addressed critical bugs, such as redundant damage reduction code and set bonus calculation errors, demonstrating a strong grasp of backend development, simulation programming, and configuration management within a complex game development environment.

Month: 2024-11 | Focused on Rogue tuning, feature delivery, and critical bug fixes in wowsims/sod. Delivered balance improvements, gating logic corrections, and feature groundwork that enhance gameplay quality and reliability while laying the groundwork for future 4-piece bonuses.
Month: 2024-11 | Focused on Rogue tuning, feature delivery, and critical bug fixes in wowsims/sod. Delivered balance improvements, gating logic corrections, and feature groundwork that enhance gameplay quality and reliability while laying the groundwork for future 4-piece bonuses.
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