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soapwan

PROFILE

Soapwan

Contributed to StudioAspen/Aspen-2025-2026 by delivering a series of visual asset enhancements and gameplay feature updates over four months. Focused on 3D modeling, animation, and texture creation using Blender and Unity, the work included developing new asset variations, overhauling textures for characters and environments, and refining asset pipelines for improved visual fidelity. Integrated assets into the Unity engine, aligned documentation with review standards, and managed user data updates in JSON. The approach emphasized version control, asset consolidation, and workflow alignment, resulting in more consistent in-game visuals, streamlined QA cycles, and a foundation for faster iteration across the game’s art assets.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

14Total
Bugs
1
Commits
14
Features
6
Lines of code
5,347,960
Activity Months4

Work History

April 2026

3 Commits • 1 Features

Apr 1, 2026

Concise monthly summary for 2026-04 focused on StudioAspen/Aspen-2025-2026 asset work. Delivered a Visual Assets Overhaul across the game, consolidating key texture updates and environment visuals, and refined Blender assets to support consistent in-game presentation.

March 2026

3 Commits • 1 Features

Mar 1, 2026

2026-03: Delivered Soul Hand Visual Enhancements for StudioAspen/Aspen-2025-2026. Implemented a new texture for soul hands and updated the soul_hands.blend to enable richer visuals and animations. No major bugs reported this month. Impact: higher visual fidelity and smoother animation workflows, improving user immersion and asset-to-engine handoff. Technologies demonstrated: Blender-based texture authoring, asset integration into the rendering/animation pipeline, and disciplined version control across three commits.

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for StudioAspen/Aspen-2025-2026. Focused on delivering visual fidelity enhancements for bowling pin assets and strengthening the texture pipeline to support gameplay visuals and marketing deliverables.

November 2025

6 Commits • 3 Features

Nov 1, 2025

November 2025 focused on enhancing asset fidelity, shifting gameplay visuals toward the soul cage, expanding the user base, and tightening documentation to pass review criteria. The work delivered multiple asset variations, a major asset-path shift to the soul cage, user data expansion, and documentation standards alignment, strengthening business value and code quality.

Activity

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Quality Metrics

Correctness94.2%
Maintainability94.2%
Architecture92.8%
Performance94.2%
AI Usage21.4%

Skills & Technologies

Programming Languages

BlenderC#JSONJavaScriptNonePythonTextureUnknown

Technical Skills

3D Modeling3D modelingAnimationAsset CreationBlenderCode ReviewDocumentationGame DevelopmentGraphic DesignUnityasset managementcustomizationdata entrydatabase managementgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

StudioAspen/Aspen-2025-2026

Nov 2025 Apr 2026
4 Months active

Languages Used

C#JSONJavaScriptNoneUnknownBlenderPythonTexture

Technical Skills

3D ModelingAsset CreationCode ReviewDocumentationGame Developmentasset management