
Ewan Duplessis developed and integrated a range of gameplay, UI, and asset features for the Ewan-DuplessisK/PFE_FTJ_Proto repository over two months, focusing on Unreal Engine and UnrealScript. He implemented DirectX 12 rendering support, modularized core gameplay systems such as the CoffeeMachine, and enhanced animation and feedback mechanisms to improve user experience and iteration speed. His work included integrating 3D assets, refining camera systems, and expanding audio feedback for player actions and environmental events. By prioritizing asset pipeline efficiency and player feedback systems, Ewan delivered cohesive improvements that strengthened platform readiness and enabled future content development without introducing regressions.

June 2025 focused on delivering core player feedback, asset integration, and UI polish to strengthen gameplay immersion and content readiness. Delivered a cohesive set of features across damage feedback, action feedback visuals and audio, vending interactions, environmental audio enhancements, new input asset, and Win UI improvements. These efforts improve player response fidelity, reduce onboarding friction, and expand the asset catalog for future content. Repo: Ewan-DuplessisK/PFE_FTJ_Proto.
June 2025 focused on delivering core player feedback, asset integration, and UI polish to strengthen gameplay immersion and content readiness. Delivered a cohesive set of features across damage feedback, action feedback visuals and audio, vending interactions, environmental audio enhancements, new input asset, and Win UI improvements. These efforts improve player response fidelity, reduce onboarding friction, and expand the asset catalog for future content. Repo: Ewan-DuplessisK/PFE_FTJ_Proto.
Summary for May 2025 (Ewan-DuplessisK/PFE_FTJ_Proto): Delivered a focused set of engine, UX, and gameplay improvements that strengthen platform readiness, performance, and user engagement. Key outcomes include DX12 rendering integration, a new Sticky Note Cue for UI feedback, comprehensive animation system enhancements (coffee machine animation and related fixes), a modular CoffeeMachine core update, and substantial graphics/gameplay upgrades (roof geometry, light mapping, basic enemies, FB objects, and associated sound/assets). These efforts improve visual fidelity, gameplay responsiveness, and asset pipeline efficiency, enabling faster iteration and future feature work.
Summary for May 2025 (Ewan-DuplessisK/PFE_FTJ_Proto): Delivered a focused set of engine, UX, and gameplay improvements that strengthen platform readiness, performance, and user engagement. Key outcomes include DX12 rendering integration, a new Sticky Note Cue for UI feedback, comprehensive animation system enhancements (coffee machine animation and related fixes), a modular CoffeeMachine core update, and substantial graphics/gameplay upgrades (roof geometry, light mapping, basic enemies, FB objects, and associated sound/assets). These efforts improve visual fidelity, gameplay responsiveness, and asset pipeline efficiency, enabling faster iteration and future feature work.
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