EXCEEDS logo
Exceeds
alexandre.coppens

PROFILE

Alexandre.coppens

Alexandre Coppens developed core AI and gameplay systems for the WS_Chair repository, focusing on scalable architecture and robust enemy behavior. He refactored the project hierarchy to centralize templates, streamlining asset management and reducing duplication. Using Unreal Engine Blueprints and Behavior Trees, Alexandre implemented features such as Parent Interaction, AI patrols, and Navmesh-based movement with SubLevel support. He enhanced enemy perception and behavior, including vision systems and door interactions, while integrating new data assets and UI feedback elements. His work stabilized the build pipeline and improved visual fidelity, enabling faster iteration and more believable AI within a well-organized project structure.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

32Total
Bugs
3
Commits
32
Features
11
Lines of code
17
Activity Months1

Work History

October 2025

32 Commits • 11 Features

Oct 1, 2025

October 2025: Focused on establishing a scalable architecture for WS_Chair and delivering core AI features. Key achievements include refactoring project hierarchy and centralizing templates; implementing Parent Interaction and Patrol systems; advancing Navmesh-based movement with SubLevel support; adding Enemy Vision/Perception and a core Enemy Behavior system; introducing data assets and visuals (Enemy DataAsset, Grid Material, UI outlines); and stabilizing the build pipeline. These efforts delivered tangible business value: faster feature iteration, more believable AI behavior, improved visual fidelity, and a reliable deployment process.

Activity

Loading activity data...

Quality Metrics

Correctness72.4%
Maintainability73.8%
Architecture72.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentAI ProgrammingAsset IntegrationAsset ManagementAsset OrganizationBehavior TreesBlueprintsConfiguration ManagementDebuggingEngine ConfigurationEnvironment Query SystemFile System OperationsGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentAI ProgrammingAsset IntegrationAsset Management

Generated by Exceeds AIThis report is designed for sharing and indexing