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NoxTheGreat

PROFILE

Noxthegreat

Agata Janicka contributed to multiple game development repositories, including Alexandre-Coppens/Greek_Platformer and JoaBories/WS_Chair, focusing on 3D asset integration, level design, and environment art. She delivered new character asset packs, refined level geometry, and improved visual fidelity by updating materials, textures, and lighting. Using Unreal Engine and Unity, Agata managed asset pipelines, prepared cross-branch integrations to minimize merge conflicts, and implemented automated workflows for asset readiness. Her work included bug fixes for rendering consistency and established scalable content pipelines, demonstrating depth in asset management and scene organization. These contributions enabled faster iteration and enhanced player experience across projects.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

31Total
Bugs
1
Commits
31
Features
9
Lines of code
2,897
Activity Months5

Work History

October 2025

11 Commits • 2 Features

Oct 1, 2025

October 2025 monthly performance summary for JoaBories/WS_Chair. This period focused on delivering asset creation and level visuals enhancements, stabilizing rendering, and strengthening the asset pipeline to enable content workflows and future chair assets. Key outcomes include new Mouth-Chair and Closet assets with textures and updated meshes, level visuals improvements with post-processing and lighting refinements, a post-processing bug fix to ensure rendering consistency, and groundwork for scalable content pipelines for upcoming chairs.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 — Delivered major asset and level polish for Alexandre-Coppens/Greek_Platformer. Key outcomes include a Typhon Character Asset Pack with skeletal meshes, materials, and blueprints for Typh1, Typh2lay, and Typh3Tilt (assets organized under Content/Artists/Assets/Chracter/Typhons) and Olympus level design improvements with refined geometry and updated stairs to improve navigation and visual fidelity; changes are asset/content-level (no code). These deliverables enable faster asset integration, improved player experience, and higher quality visuals.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025: Delivered cross-branch asset integration preparation for Greek_Platformer to support the Nox vs origin/Joa merge. This included stashing and updating binary game asset files (animations, materials, textures, and level maps) to ensure asset readiness and minimize merge conflicts. Implemented an automated pre-merge stash commit to streamline future merges and reduce rework. The work enhances readiness for the upcoming merge, reduces risk in asset pipelines, and demonstrates strong version control and asset management practices.

March 2025

10 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for LevelBuildingSpace: Focused on expanding the engine content and leveling design to accelerate level authoring, improve visual fidelity, and support future iterations. The work delivered a substantial content expansion across engine room, silo areas, and Zoe’s space, with improvements to maps, lighting, and asset integration.

December 2024

6 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur. Focused on delivering key features, stabilizing visuals, and ensuring reliable asset loading to enhance player experience and reduce post-release support.

Activity

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Quality Metrics

Correctness90.4%
Maintainability90.4%
Architecture89.0%
Performance88.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity AssetUnity YAMLUnreal EngineUnreal Engine Asset

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAnimationAsset IntegrationAsset ManagementEnvironment ArtGame DevelopmentLevel DesignLightingScene ManagementSprite Sheet EditingTestingUnity EngineUnreal Engine

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

Unreal EngineUnreal Engine Asset

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset ManagementEnvironment ArtGame Development

paul-janicot/LevelBuildingSpace

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal EngineUnreal Engine Asset

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset ManagementGame Development

Alexandre-Coppens/ARTFX-M2Games-Excalibur

Dec 2024 Dec 2024
1 Month active

Languages Used

Unity AssetUnity YAML

Technical Skills

AnimationAsset IntegrationAsset ManagementGame DevelopmentScene ManagementSprite Sheet Editing

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationGame DevelopmentLevel Design

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