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Pyry Kaleva

PROFILE

Pyry Kaleva

Worked on the Alt-Org/Altzone repository, delivering end-to-end UI and infrastructure improvements for a Unity-based game over three months. Developed and refined polling and voting interfaces, introducing features such as dynamic poll popups, multi-poll support, and furniture-specific voting flows. Enhanced user experience through animation design, UI/UX optimization, and robust handling of poll states and expired polls. Established foundational project infrastructure with CI/CD workflows and standardized configuration using C# and YAML. Focused on maintainability by refactoring prefabs, improving asset management, and ensuring data consistency. The work enabled faster iteration, improved stability, and a more accessible, scalable frontend for ongoing development.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

51Total
Bugs
5
Commits
51
Features
13
Lines of code
2,144,873
Activity Months3

Work History

June 2026

14 Commits • 3 Features

Jun 1, 2026

June 2026 monthly summary for Alt-Org/Altzone: Delivered foundational project infrastructure, expanded polling UI capabilities, and furniture voting enhancements, with fixes to poll timing, null checks, and image handling. The work improved developer onboarding, user experience, and reliability, enabling faster feature iteration and more robust voting flows across the Altzone frontend. Key commits span initial project scaffolding, UI refinements for votes, and UI asset improvements that support scalable voting experiences.

May 2026

32 Commits • 8 Features

May 1, 2026

May 2026 performance highlights Alt-Org/Altzone: delivered a comprehensive polling UI and voting enhancements, established an empty-state path, and strengthened stability and data quality. The polling UI overhaul improved user interactions with a poll popup skeleton, correct price/furniture display in VOTE, time-left indicators, vote graph toggle, and AddVote flow, enabling faster, clearer voting decisions. Stability and rendering improvements covered multi-poll support, accurate percentage rendering in both button and bar modes, scroll behavior fixes for past polls, and automatic UI reload after vote endings. Groundwork for an empty/no-polls screen reduces friction when no polls exist. Cross-branch integration and data-layer improvements ensured votes_list compatibility with main, with refactoring of Furniture and Clan data and safer default poll state handling. Additional UI polish, fonts, spacing, and asset updates improved visual consistency and accessibility, delivering tangible business value through a smoother user experience and a more maintainable codebase.

April 2026

5 Commits • 2 Features

Apr 1, 2026

April 2026 monthly summary for Alt-Org/Altzone focusing on business value and technical achievements. Key features delivered include new battle action animations to enhance visual feedback and interactivity, and voting UI improvements with a refactored, more scalable CurrentVoteList prefab and better scrolling/content sizing. Major bugs fixed include stabilizing the UI by reverting MenuUi scene changes to restore a reliable default configuration. Overall impact: richer user experience in battles and voting, improved UI performance and stability, enabling faster iteration and more dependable QA cycles. Technologies demonstrated: Unity animation system integration, UI/UX design and optimization, prefab refactoring, performance tuning, and strong Git traceability through commit-level documentation.

Activity

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Quality Metrics

Correctness87.4%
Maintainability82.0%
Architecture80.8%
Performance80.4%
AI Usage34.8%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Asset ManagementC#C# ScriptingC# programmingC# scriptingCI/CDCode CleanupFrontendGame DevelopmentGitHub ActionsInfrastructure as CodePrefab ManagementPrefab managementRefactoringTextMeshPro

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Alt-Org/Altzone

Apr 2026 Jun 2026
3 Months active

Languages Used

C#YAML

Technical Skills

Game DevelopmentUI DevelopmentUI/UX DesignUnityUnity Developmentanimation design