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Alex Marshall

PROFILE

Alex Marshall

Worked on stabilizing sprite rendering for the GunBustr game within the mamedev/mame repository, focusing on resolving a persistent visual glitch. Addressed a bug in the C++ codebase by adjusting the sprite y-coordinate logic based on flip state and correcting rendering offsets, which improved the accuracy of sprite placement. This targeted fix reduced user-visible glitches and aligned with the project’s quality and performance goals. Demonstrated strong debugging skills and a deep understanding of retro game emulation pipelines, particularly in C++ and game development contexts. The work contributed to more reliable sprite rendering and reduced support overhead for the GunBustr title.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
6
Activity Months1

Work History

May 2026

1 Commits

May 1, 2026

May 2026: Focused on stabilizing GunBustr sprite rendering in mamedev/mame. Implemented a targeted bug fix to adjust the sprite y-coordinate based on flip state and corrected offsets to ensure accurate rendering, reducing visual glitches and support overhead. This work preserves performance and aligns with project quality goals.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programminggame developmentsprite rendering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mamedev/mame

May 2026 May 2026
1 Month active

Languages Used

C++

Technical Skills

C++ programminggame developmentsprite rendering