
Worked on stabilizing sprite rendering for the GunBustr game within the mamedev/mame repository, focusing on resolving a persistent visual glitch. Addressed a bug in the C++ codebase by adjusting the sprite y-coordinate logic based on flip state and correcting rendering offsets, which improved the accuracy of sprite placement. This targeted fix reduced user-visible glitches and aligned with the project’s quality and performance goals. Demonstrated strong debugging skills and a deep understanding of retro game emulation pipelines, particularly in C++ and game development contexts. The work contributed to more reliable sprite rendering and reduced support overhead for the GunBustr title.
May 2026: Focused on stabilizing GunBustr sprite rendering in mamedev/mame. Implemented a targeted bug fix to adjust the sprite y-coordinate based on flip state and corrected offsets to ensure accurate rendering, reducing visual glitches and support overhead. This work preserves performance and aligns with project quality goals.
May 2026: Focused on stabilizing GunBustr sprite rendering in mamedev/mame. Implemented a targeted bug fix to adjust the sprite y-coordinate based on flip state and corrected offsets to ensure accurate rendering, reducing visual glitches and support overhead. This work preserves performance and aligns with project quality goals.

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