
Developed a comprehensive enemy wave system with integrated scoring for the UQcsse3200/2025-studio-4 repository, focusing on scalable wave generation, difficulty scaling, and real-time score display. The implementation included enhanced path-following AI for multiple enemy types and improved asset management to refresh in-game visuals. All features were delivered in Java, leveraging skills in game development, unit testing, and merge conflict resolution to ensure smooth integration into the main branch. The system introduced currency drops and dynamic scoring, providing a foundation for future gameplay balancing. This work emphasized maintainable code structure and addressed both gameplay mechanics and visual presentation cohesively.
September 2025 performance summary for UQcsse3200/2025-studio-4: Delivered a robust Enemy Wave System with Scoring, including scalable wave generation, difficulty tuning, currency drops, and an on-screen score display. Enhanced path-following AI for multiple enemy types and refreshed asset handling to improve visuals. All work merged via the main branch with commit 3220a5f2176a99206e9000f1b09877e3ad74c855 (Merge 44 enemy feature 2 (#100)).
September 2025 performance summary for UQcsse3200/2025-studio-4: Delivered a robust Enemy Wave System with Scoring, including scalable wave generation, difficulty tuning, currency drops, and an on-screen score display. Enhanced path-following AI for multiple enemy types and refreshed asset handling to improve visuals. All work merged via the main branch with commit 3220a5f2176a99206e9000f1b09877e3ad74c855 (Merge 44 enemy feature 2 (#100)).

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