
During a two-month period, John worked on SkyBeal/KnockAGnome and marissalmoser/ORBIT, focusing on visual and gameplay enhancements using Unity and C#. For KnockAGnome, he delivered grass and foliage visual upgrades, integrated new particle systems, and implemented a gnome jumpscare animation, improving scene fidelity and player engagement. He also corrected FMOD log period reporting to enhance diagnostics. On ORBIT, John refined moon collection feedback with new particle-driven visuals, optimized particle systems, and tuned game flow for better progression. His work demonstrated depth in animation, asset management, and scene editing, resulting in more polished, testable, and maintainable Unity-based game features.

May 2025 for marissalmoser/ORBIT focused on visual polish and gameplay polish around moon collection. Delivered new particle-driven visuals, refactored particle systems, and tuned win-delays to improve progression, with minor scene alignment refinements. No major bugs fixed this month as the emphasis was on polish, stability, and clear feedback loops for players.
May 2025 for marissalmoser/ORBIT focused on visual polish and gameplay polish around moon collection. Delivered new particle-driven visuals, refactored particle systems, and tuned win-delays to improve progression, with minor scene alignment refinements. No major bugs fixed this month as the emphasis was on polish, stability, and clear feedback loops for players.
April 2025 (2025-04) performance month for SkyBeal/KnockAGnome focused on elevating visuals, tightening audio-visual synchronization, and expanding gameplay moments with a new gnome jumpscare. Achieved solid business value through enhanced scene fidelity, improved diagnostics, and a new interactive moment that enriches player engagement, while maintaining robust asset pipelines and testable commits.
April 2025 (2025-04) performance month for SkyBeal/KnockAGnome focused on elevating visuals, tightening audio-visual synchronization, and expanding gameplay moments with a new gnome jumpscare. Achieved solid business value through enhanced scene fidelity, improved diagnostics, and a new interactive moment that enriches player engagement, while maintaining robust asset pipelines and testable commits.
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