
Ryan Herwig developed gameplay systems and core features across repositories such as SkyBeal/KnockAGnome and Blue-Square-Legion/Tower, focusing on Unity and C# to deliver interactive mechanics, UI/UX enhancements, and scalable architecture. He implemented spline-driven movement, physics-based interactions, and granular scoring, integrating FMOD for audio and optimizing asset workflows. His work included refactoring prefabs, tuning scene parameters, and introducing systems like granular damage resistance and XR teleportation. By addressing bugs, improving performance, and maintaining clean code, Ryan ensured stable releases and smoother player experiences. His technical depth is reflected in robust feature delivery, maintainability, and thoughtful integration of new technologies.

April 2025 (SkyBeal/KnockAGnome) — Delivered core gameplay and performance improvements across balloons, scoring, and scene stability. Key features include Balloon Visual Effects and Flight Mechanics via BalloonScript (balloon visuals, flight duration/speed control, integration with Gnome behavior, and lifecycle management) and a Floating-point Scoring system with random point gains (granular scoring and FMOD/assets cache updates). Fixed critical alignment and performance issues: Gnome Onomatopoeia Positioning Alignment Fix (reset local positions of Gnome prefab components; adjust a problematic instance) and Scene Optimization and Collider Tuning (apply static flags to scene objects and adjust BoxCollider center/size in MainScene.unity). Overall impact: enriched player experience, more precise scoring, and improved runtime performance. Technologies: Unity/C# scripting, prefab and scene management, performance optimization, and FMOD asset handling.
April 2025 (SkyBeal/KnockAGnome) — Delivered core gameplay and performance improvements across balloons, scoring, and scene stability. Key features include Balloon Visual Effects and Flight Mechanics via BalloonScript (balloon visuals, flight duration/speed control, integration with Gnome behavior, and lifecycle management) and a Floating-point Scoring system with random point gains (granular scoring and FMOD/assets cache updates). Fixed critical alignment and performance issues: Gnome Onomatopoeia Positioning Alignment Fix (reset local positions of Gnome prefab components; adjust a problematic instance) and Scene Optimization and Collider Tuning (apply static flags to scene objects and adjust BoxCollider center/size in MainScene.unity). Overall impact: enriched player experience, more precise scoring, and improved runtime performance. Technologies: Unity/C# scripting, prefab and scene management, performance optimization, and FMOD asset handling.
March 2025 monthly performance summary for SkyBeal/KnockAGnome. Delivered core features to enhance spline-driven gameplay and asset management, added a robust number formatting utility with a demo, and tuned key scene parameters for stable behavior and pacing. Focused on reducing maintenance burden and improving player experience through targeted cleanup and refinements. Key outcomes: - Spline system integration and asset management updates: Updated FMOD cache last modified timestamps, removed unused Unity package meta files, and refactored PlayerPrefab to include new components and adjust its root order for better spline integration and scene hierarchy. Commits: dd95f0cfc2f136ca031ea70a5826b1a85e337b34. - Number formatting utility and Score test demo: Introduced NumberConverter to format floating-point numbers as human-readable strings (including dollars); added ScoreTest script and a demo GameObject to showcase this, with minor lighting adjustments. Commit: c3bbc1252932a32836a43620c1302fffd71f65bb. - MainScene tuning and parameter adjustments: Fine-tuned numerical values in MainScene.unity to adjust object behavior and appearance across position, rotation, duration, and max speed. Commit: 580a827427f58396dacae7cfeb0e75c90f358c27.
March 2025 monthly performance summary for SkyBeal/KnockAGnome. Delivered core features to enhance spline-driven gameplay and asset management, added a robust number formatting utility with a demo, and tuned key scene parameters for stable behavior and pacing. Focused on reducing maintenance burden and improving player experience through targeted cleanup and refinements. Key outcomes: - Spline system integration and asset management updates: Updated FMOD cache last modified timestamps, removed unused Unity package meta files, and refactored PlayerPrefab to include new components and adjust its root order for better spline integration and scene hierarchy. Commits: dd95f0cfc2f136ca031ea70a5826b1a85e337b34. - Number formatting utility and Score test demo: Introduced NumberConverter to format floating-point numbers as human-readable strings (including dollars); added ScoreTest script and a demo GameObject to showcase this, with minor lighting adjustments. Commit: c3bbc1252932a32836a43620c1302fffd71f65bb. - MainScene tuning and parameter adjustments: Fine-tuned numerical values in MainScene.unity to adjust object behavior and appearance across position, rotation, duration, and max speed. Commit: 580a827427f58396dacae7cfeb0e75c90f358c27.
February 2025 performance summary across SkyBeal/KnockAGnome and Blue-Square-Legion/Tower. Delivered key features and platform enhancements that improve gameplay, audio fidelity, VR readiness, and combat balance while driving maintainability and future scalability. Highlights include a playable leafblower mechanic, revised audio asset workflow with FMOD integration, enhanced gnome visuals and effects, XR teleportation support and stylized environment assets, and a granular damage resistance system enabling deeper tactical combat. These initiatives reduce iteration time, broaden platform readiness, and lay groundwork for ongoing feature development.
February 2025 performance summary across SkyBeal/KnockAGnome and Blue-Square-Legion/Tower. Delivered key features and platform enhancements that improve gameplay, audio fidelity, VR readiness, and combat balance while driving maintainability and future scalability. Highlights include a playable leafblower mechanic, revised audio asset workflow with FMOD integration, enhanced gnome visuals and effects, XR teleportation support and stylized environment assets, and a granular damage resistance system enabling deeper tactical combat. These initiatives reduce iteration time, broaden platform readiness, and lay groundwork for ongoing feature development.
January 2025 performance summary: Across Blue-Square-Legion/Tower and SkyBeal/KnockAGnome, delivered high-impact features, fixed critical bugs, and improved performance in preparation for the upcoming release. Highlights include Level1 content updates to enhance level design and progression; major visual and gameplay bug fixes (visual glitches and cannon homing); stabilization of debug mode and error handling; tower system performance improvements and related fixes to boost frame rate and responsiveness; and the introduction of spline-based gameplay systems (Leafblower mechanics and Cart on splines) with enhanced diagnostics. These efforts delivered tangible business value: smoother gameplay, reduced debugging toil, faster iteration cycles, and a solid foundation for future releases. Technologies demonstrated include Unity-based development, Canvas rendering updates, spline-based movement, FMOD integration, and memory-address-aware logging.
January 2025 performance summary: Across Blue-Square-Legion/Tower and SkyBeal/KnockAGnome, delivered high-impact features, fixed critical bugs, and improved performance in preparation for the upcoming release. Highlights include Level1 content updates to enhance level design and progression; major visual and gameplay bug fixes (visual glitches and cannon homing); stabilization of debug mode and error handling; tower system performance improvements and related fixes to boost frame rate and responsiveness; and the introduction of spline-based gameplay systems (Leafblower mechanics and Cart on splines) with enhanced diagnostics. These efforts delivered tangible business value: smoother gameplay, reduced debugging toil, faster iteration cycles, and a solid foundation for future releases. Technologies demonstrated include Unity-based development, Canvas rendering updates, spline-based movement, FMOD integration, and memory-address-aware logging.
December 2024 performance highlights across three repositories, with a focus on reliability, UX polish, and scalable movement/interaction patterns. Notable features include visual feedback enhancements and advanced movement systems, complemented by scene/UI refinements and robust resource management. Strong bug-fixing cadence improved gameplay fidelity and stability, reducing edge-case issues and ensuring smoother player experiences.
December 2024 performance highlights across three repositories, with a focus on reliability, UX polish, and scalable movement/interaction patterns. Notable features include visual feedback enhancements and advanced movement systems, complemented by scene/UI refinements and robust resource management. Strong bug-fixing cadence improved gameplay fidelity and stability, reducing edge-case issues and ensuring smoother player experiences.
November 2024 performance summary: Delivered substantial UI/UX and gameplay enhancements across ORBIT and Tower, stabilized the codebase through targeted merge conflict resolutions and general bug fixes, and advanced core systems including animation flows, card interactions, and tower economies. Implemented release-ready improvements and removed legacy integrations to improve maintainability and deployment readiness. These efforts increased player control, visual polish, and system reliability, while enabling faster iteration and a more scalable architecture.
November 2024 performance summary: Delivered substantial UI/UX and gameplay enhancements across ORBIT and Tower, stabilized the codebase through targeted merge conflict resolutions and general bug fixes, and advanced core systems including animation flows, card interactions, and tower economies. Implemented release-ready improvements and removed legacy integrations to improve maintainability and deployment readiness. These efforts increased player control, visual polish, and system reliability, while enabling faster iteration and a more scalable architecture.
Month: 2024-10. ORBIT delivered user-facing UI/UX enhancements and stability improvements, with Card movement, display, and interaction refinements that tighten action order visuals and gating, plus a speed tweak to improve pacing. Critical fixes included resolving a game-breaking error and several bug cleanups to ensure reliability. Maintenance and log hygiene improved through removal of debugging prints in PlayerStateMachineBrain, reducing log noise and easing troubleshooting. The team completed merge conflict resolutions and minor fixes to maintain a clean mainline. Overall impact: smoother gameplay, faster debugging cycles, and higher stability.
Month: 2024-10. ORBIT delivered user-facing UI/UX enhancements and stability improvements, with Card movement, display, and interaction refinements that tighten action order visuals and gating, plus a speed tweak to improve pacing. Critical fixes included resolving a game-breaking error and several bug cleanups to ensure reliability. Maintenance and log hygiene improved through removal of debugging prints in PlayerStateMachineBrain, reducing log noise and easing troubleshooting. The team completed merge conflict resolutions and minor fixes to maintain a clean mainline. Overall impact: smoother gameplay, faster debugging cycles, and higher stability.
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