EXCEEDS logo
Exceeds
YocyCraft

PROFILE

Yocycraft

Hanhengrui developed and maintained core systems for the Anvil-Dev/AnvilCraft repository, delivering over 80 features and 100 bug fixes across 13 months. Their work spanned gameplay mechanics, crafting systems, and mod integration, with a focus on maintainable backend architecture and robust client-server communication. Using Java, Gradle, and JSON, Hanhengrui implemented modular block entities, advanced recipe handling, and seamless JEI integration to enhance user experience and cross-mod compatibility. They refactored legacy code for clarity, optimized network and rendering logic, and introduced scalable scaffolding for future features, demonstrating depth in both technical execution and long-term codebase reliability.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

272Total
Bugs
100
Commits
272
Features
80
Lines of code
36,067
Activity Months13

Work History

March 2026

15 Commits • 2 Features

Mar 1, 2026

March 2026 monthly summary for AnvilCraft. Focused on stabilizing core gameplay interactions, expanding crafting capabilities, and enhancing the crafting UI/JEI integration. Key features delivered include: heavy iron block support via item compress; multiblock crafting UI improvements and catalyst handling; and vanilla crafting table integration into catalysts. Major bugs fixed include: large fluid tank block issues (block state, loot table, light propagation) with readability improvements; audio playback in world regardless of listener muting; and magnetized node interaction near Powered Sliding Rail to prevent unintended item movement. Overall impact: improved gameplay reliability and user experience, enabling new crafting paths and more consistent world interactions. Technologies demonstrated include Java/Minecraft mod development, data-driven tagging, UI/JEI integration, code readability improvements, and robust testing.

February 2026

10 Commits • 4 Features

Feb 1, 2026

February 2026 monthly summary for Anvil-Dev/AnvilCraft: Delivery focused on gameplay balance, reliability, and maintainability with targeted improvements across experience handling, fire behavior, crafting, and data synchronization. The month included new experience interaction enhancements, fire resilience for key items, stability improvements for container-related entities, batch crafting performance improvements, and code cleanliness efforts that collectively raise play value and developer productivity.

October 2025

4 Commits • 1 Features

Oct 1, 2025

October 2025 performance summary for AnvilCraft (Anvil-Dev). Focused on delivering gameplay features with robust event-driven integration and critical reliability fixes. Key feature delivery includes a new advancement trigger for wearing the Anvil Hammer in Curio slots, contingent on a working PowerGrid at the player's location, supported by updated event listening and integration paths. Major bug fixes addressed core gameplay mechanics and tooling reliability, including a laser receiver fix and alignment improvements for the block placer. Refactoring efforts modernized event handling by migrating Curios integration to NeoForge's event bus and using IEventBus#addListener for subscriptions, enhancing maintainability and performance. Overall impact: Improved gameplay depth with a new advancement trigger, more reliable block placement, and robust event handling, translating to fewer edge-case failures and smoother player experience. Demonstrated technical leadership in event-driven architecture, Curios integration, and cross-module coordination.

September 2025

7 Commits • 1 Features

Sep 1, 2025

September 2025 focused on expanding crafting options and stabilizing core item-handling logic in AnvilCraft. Key feature delivery includes Twilight Forest integration with new recipes (Fiery Block, Lamp of Cinders, Ore Magnet, Knightmetal Block, Uncrafting Table) and centralized Twilight Forest dependency version management to improve compatibility and future updates. Major bug fixes and quality improvements include corrected blacklist handling in FilterContent.filter to properly handle empty/matching filters; corrected the charger display in JEI to accurately reflect charging state; restricted magnetized node interactions to the main hand to prevent item duplication or loss; and cleanup of stray test entries by removing the test superheating recipe. Overall impact: enhanced crafting capabilities, improved gameplay reliability, and better maintainability through centralized dependency management and code cleanup. Technologies demonstrated: Gradle dependency version variables, recipe integration, JEI-related adjustments, event handling for player interactions, and careful code cleanup for maintainability.

August 2025

37 Commits • 7 Features

Aug 1, 2025

August 2025 monthly summary for AnvilCraft focusing on feature delivery, stability, and technical excellence. The month emphasized establishing a scalable feature development pattern, delivering high-value gameplay features, and tightening reliability across the project. Key outcomes include a solid scaffolding foundation for cross-cutting features, multiple new gameplay features, and usability improvements that enhance both player experience and operations.

July 2025

10 Commits • 4 Features

Jul 1, 2025

July 2025: Delivered targeted feature work and stability improvements for AnvilCraft, enhancing crafting UX, fluid dynamics, network efficiency, and gameplay integrity. Highlights include JEI Smithing Recipe Display Improvements, Melt Gem Fluid implementation with fizzing and flow-based transformations, optimized HeatableBlockEntity network updates, and neutronium interaction restrictions for critical admin/utility blocks. Major bug fixes addressed edge-case block interactions, amulet duplication safety, and refined damage source handling. These efforts reduce user friction, lower server overhead, and harden core gameplay, aligning with business goals of reliability and performance.

June 2025

7 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for AnvilCraft: Focused on delivering enhanced smithing workflows, reliability, and code quality. Key features delivered include JEI integration for ember smithing and a dedicated MultipleToOneSmithing category, updated JEI plugin configurations, and recipe transfer support for the Royal Smithing Table, along with minor block placement and language entry tweaks. Major bug fixes improved data integrity and entity behavior, and code hygiene efforts reduced log noise and dead code.

May 2025

2 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for AnvilCraft (Anvil-Dev/AnvilCraft). This period focused on delivering user-facing improvements to the charger feature and elevating code quality to support long-term maintainability. The changes lay groundwork for easier future feature extension and plugin integration.

March 2025

4 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for AnvilCraft (Anvil-Dev). Highlights include delivering new chocolate-themed building blocks with step-on effects, stabilizing core gameplay loops through critical fixes to the vault reward system and cauldron interactions, and expanding multiblock support for larger builds. These efforts deliver tangible business value: richer player engagement, more reliable reward and crafting systems, and broader creative possibilities for builders. Key outcomes: stable rewards state, reliable recipe interactions, improved cauldron gameplay, and new aesthetic options that differentiate the mod.

February 2025

9 Commits • 4 Features

Feb 1, 2025

February 2025 — AnvilCraft delivered a targeted set of architectural and gameplay improvements focused on system robustness, gameplay depth, and integration reliability. Key features delivered include a major overhaul of the multi-part block system with new abstract classes/interfaces and IMultiPartBlockModelHolder, enabling clearer separation of concerns and more flexible model handling; new multiblock conversion recipes (Acceleration Ring, Giant Anvil, and other blocks) with refactored recipe loading and block predicate logic, plus updated StructureToolScreen block states; JEI integration now localizes item crushing recipes, reducing localization toil and improving user experience; adjusted the crushing table to correct output item alignment; hardened pathfinding by marking incomplete blocks as non-pathfindable to prevent unwanted entity traversal. Additionally, a new amulet_box item was registered to broaden gameplay content. These changes collectively improve maintainability, expand gameplay capabilities, and enhance user-facing reliability. Demonstrated skills: Java, modular architecture, refactoring discipline, localization, UI/state management, and tooling integration.

January 2025

72 Commits • 20 Features

Jan 1, 2025

Month: 2025-01 | Repo: Anvil-Dev/AnvilCraft Concise monthly summary: Key features delivered: - JEI plugin for void decay enabling proper integration across recipes - Overhauled recipe categories to improve organization and discoverability; grouped identical-result recipes; stable IDs based on hash for deterministic data; improved UI responsiveness via optimized getDisplay - Multiblock ecosystem enhancements: JEI integration for multiblock conversion; Mass Inject plugin; rotation fixes; data-gen coverage; resolved rendering issues for multiblock recipes with block entities - Visuals and UX polish: fluid flowing texture, underwater fog, Heliostats sunflower model; improved GUI text - Content expansion: tin can and canned food with crafting and JEI extension; beheading mechanic and data generation Major bugs fixed: - JEI shulker box rendering issue fixed - Honey cauldron issues resolved - Push reaction for sturdy deepslate fixed - Batch Crafter power consumption path corrected - Timewarp recipe and tag corrections; enchantment descriptions language fixes; code cleanup and removal of unused imports - Batch Crafter dupe fix; lava handling fixes; tag fixes for cauldrons and storage blocks Overall impact and accomplishments: - Significantly improved data integrity, stability, and discoverability across the mod; enhanced performance and UI responsiveness; expanded gameplay content; reduced duplication and improved cross-mod compatibility. Technologies/skills demonstrated: - JEI integration and plugin development, data generation, and advanced recipe system design - Block rendering, tagging, and localization improvements - Refactoring, merge-conflict resolution, and code quality improvements

December 2024

90 Commits • 32 Features

Dec 1, 2024

December 2024 monthly summary for AnvilCraft (Anvil-Dev/AnvilCraft). Delivered a mix of new gameplay features, automation capabilities, and stability fixes across the project, with a strong emphasis on business value through improved player experience, mod interoperability, and performance improvements.

November 2024

5 Commits • 1 Features

Nov 1, 2024

November 2024 — Focused on stabilizing core gameplay loops and improving rendering/state management in AnvilCraft. Delivered critical bug fixes for rendering and interaction with sliding rails, ensured robust cooldown persistence for collectors, and advanced the heating system architecture to support future gameplay tiers. These changes improve visual correctness, gameplay consistency, and extend maintainability across core systems.

Activity

Loading activity data...

Quality Metrics

Correctness88.4%
Maintainability87.6%
Architecture84.8%
Performance84.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

GradleJSONJavaXML

Technical Skills

API DesignAPI DevelopmentAPI IntegrationAlgorithmsBackend DevelopmentBlock DevelopmentBlock EntitiesBlock Entity DevelopmentBlock Entity ImplementationBlock Entity ManagementBlock Entity RenderingBlock ImplementationBlock InteractionBlock Interaction LogicBlock Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Anvil-Dev/AnvilCraft

Nov 2024 Mar 2026
13 Months active

Languages Used

JavaXMLGradleJSON

Technical Skills

Backend DevelopmentBlockEntity SerializationGame DevelopmentJavaJava DevelopmentModding