
Over eight months, Liam York developed core gameplay systems and user experience features for the EricWRogers/UnvexedWorld repository, focusing on combat mechanics, level progression, and UI integration. He engineered robust lock-on targeting, dialogue, and portal systems using Unity and C#, ensuring reliable scene transitions and persistent game state. His work included asset and audio management, camera and input system enhancements, and iterative bug fixing to stabilize builds and improve player feedback. By integrating 3D modeling, animation, and event-driven scripting, Liam delivered scalable, maintainable features that supported rapid iteration, reduced runtime issues, and enabled a smoother development and testing workflow.

May 2025 monthly summary for EricWRogers/UnvexedWorld focusing on delivering stability, UX enhancements, and navigation improvements that drive player engagement and reduce post-merge issues. Key work spanned bug fixes on player death handling and health UI safeguards, scene alignment remediation after merges, and multiple UX/UI improvements including intro sequence, animations/dialogue polish, credits screen integration, and ParkLevel mana mechanics visibility.
May 2025 monthly summary for EricWRogers/UnvexedWorld focusing on delivering stability, UX enhancements, and navigation improvements that drive player engagement and reduce post-merge issues. Key work spanned bug fixes on player death handling and health UI safeguards, scene alignment remediation after merges, and multiple UX/UI improvements including intro sequence, animations/dialogue polish, credits screen integration, and ParkLevel mana mechanics visibility.
April 2025 monthly summary for EricWRogers/UnvexedWorld. The team delivered a cohesive set of features, audio/visual enhancements, and stability improvements across multiple levels, with a strong focus on business value and polish. Notable outcomes include enabling collision-based interactions via an Objective View collider, a consistent audio experience across levels with background/battle music and event-triggered switches, improved UI rendering through a dedicated camera and post-processing, and significant level progression work (final level start and military-base portal). The work also advanced stability and QA through targeted bug fixes (HUD display, destruction mechanics, end conditions, orb behavior, and combo-manager reliability) and streamlined build/branding and QA processes (namespace cleanup, base build setup, and executable naming standardization). These changes enhance player immersion, reduce runtime issues, and lay the groundwork for rapid iteration in future sprints.
April 2025 monthly summary for EricWRogers/UnvexedWorld. The team delivered a cohesive set of features, audio/visual enhancements, and stability improvements across multiple levels, with a strong focus on business value and polish. Notable outcomes include enabling collision-based interactions via an Objective View collider, a consistent audio experience across levels with background/battle music and event-triggered switches, improved UI rendering through a dedicated camera and post-processing, and significant level progression work (final level start and military-base portal). The work also advanced stability and QA through targeted bug fixes (HUD display, destruction mechanics, end conditions, orb behavior, and combo-manager reliability) and streamlined build/branding and QA processes (namespace cleanup, base build setup, and executable naming standardization). These changes enhance player immersion, reduce runtime issues, and lay the groundwork for rapid iteration in future sprints.
Concise monthly summary for 2025-03 for EricWRogers/UnvexedWorld: Implemented core traversal and UI improvements, stabilized scene transitions, and hardened build/deploy workflow to accelerate iterations and Steam integration. Major work spanned portal progression, key-orb persistence, intro/fade transitions, and robust camera/lock-on systems, complemented by targeted bug fixes and build readiness initiatives.
Concise monthly summary for 2025-03 for EricWRogers/UnvexedWorld: Implemented core traversal and UI improvements, stabilized scene transitions, and hardened build/deploy workflow to accelerate iterations and Steam integration. Major work spanned portal progression, key-orb persistence, intro/fade transitions, and robust camera/lock-on systems, complemented by targeted bug fixes and build readiness initiatives.
February 2025 (EricWRogers/UnvexedWorld) – Focused on stabilizing core gameplay systems, delivering core features, and laying groundwork for Area 2. Key features and UX improvements were shipped with attention to player experience and testability, while a broad set of bug fixes improved reliability and stability across gameplay, UI, and core systems. The month also advanced asset readiness and level development for Area 2, ensuring faster future sprints. Key features delivered and enhancements: - Lock-On System: Bug fixes and enhancements delivering reliable locking within defined range, proper unlocking, and death-event cleanup for improved combat feel. Commits involved include e45001e486fcc8a363d1648a0fcc9ea6f1a7b130; a5707c9cea5e611293796289a33ede7b8038c1e1; 150e8474de7b9ed68f5064abdf9a78c6f541efcf; d063cdc240972d5b6621c57da44d5b330563996a; 9bf200b1abec55863d1861484fa10868234933a6. - Text System overhaul: Introduced a New Text Prefab and stabilized text rendering. Commits: 2840954c1b94c624e223529a8c1b646c2b89ed2a; 4d76aae876b7e87ad43e4eb51a3104fcf8948e39; fe5e3ebb8a9ca9d9bb34e180a9318c1b44ee204c. - UI/Input polish: Added GamePad support functions for UI elements and established camera shake event listeners; introduced UI scaffolding for testing. Commits: 56970f5ea30e7079293207a906c54588eddbc7e1; 4dec71e93ce1771279a0405b4cd77d1035af27fd; 4eefd0933b82fc58e73d2b2d953ccdfcf0d97825; 611e9fc2d88f32534fc0021ac749e67fc8330450. - Audio and performance: Preloaded audio assets to ensure smoother playback and reduce in-game stutter. Commit: 4331b82d53fcfd62950bbefbba8d630e77060b30. - Area 2 groundwork and assets: Initiated work on Area 2, including planning, with Level 2 assets imported and scene patching groundwork to ease future sprints. Commits: 8615ed7a4fe18e621b6b25eb93e2cff03fffa0c9; 85a0b7782d42fccf0d747bd6719308ae124c668d; fabd475211cf8d10437d508d1170a774a5b4891e. Major bugs fixed: - Lock-On fixes for unlocking and out-of-range behavior to prevent stale targets and improve combat reliability. (e45001e; a5707c9; 0996d252; 157606ba; 564fa0b1) - Text system stability fixes addressing prefab and script issues. (4d76aae8; fe5e3ebb; 4d76aae8) - Level geometry and physics stability: stairs/platform size fix; ragdoll physics fix; fish-related issues cleaned up. (36c095ab; 48868327; 10a98153; 31a669d8) - Input/Target loop reliability: Ensure target updates processed in update loop; fix for lock-on null handling. (42208418; 9c9a886b1) - Spawn display accuracy and enemy behavior fixes: spawn damages, enemy fall behavior, and hole traversal fixes. (4828d9ab; 2f060b28; 2f060b28). Overall impact and accomplishments: - Increased combat feel and player satisfaction through robust lock-on behavior and camera control, leading to more reliable engagements. - Improved user experience with polished UI/input paths and text presentation, accelerating QA and feature testing. - Smoother audio playback and faster iteration loops due to asset preloading and testing utilities. - Clear Area 2 groundwork and asset readiness established, enabling faster momentum in next sprint. - Stability and reliability improvements reduce crash/edge-case risk, enabling more aggressive feature development in March. Technologies/skills demonstrated: - Unity game development, C#, and prefab workflows - Input handling (keyboard/mouse and gamepad) and event-driven programming - Scene management, UI/UX design, camera systems, and animation integration - Performance optimization through asset preloading - Debugging and problem-solving across physics, text rendering, and lock-on systems
February 2025 (EricWRogers/UnvexedWorld) – Focused on stabilizing core gameplay systems, delivering core features, and laying groundwork for Area 2. Key features and UX improvements were shipped with attention to player experience and testability, while a broad set of bug fixes improved reliability and stability across gameplay, UI, and core systems. The month also advanced asset readiness and level development for Area 2, ensuring faster future sprints. Key features delivered and enhancements: - Lock-On System: Bug fixes and enhancements delivering reliable locking within defined range, proper unlocking, and death-event cleanup for improved combat feel. Commits involved include e45001e486fcc8a363d1648a0fcc9ea6f1a7b130; a5707c9cea5e611293796289a33ede7b8038c1e1; 150e8474de7b9ed68f5064abdf9a78c6f541efcf; d063cdc240972d5b6621c57da44d5b330563996a; 9bf200b1abec55863d1861484fa10868234933a6. - Text System overhaul: Introduced a New Text Prefab and stabilized text rendering. Commits: 2840954c1b94c624e223529a8c1b646c2b89ed2a; 4d76aae876b7e87ad43e4eb51a3104fcf8948e39; fe5e3ebb8a9ca9d9bb34e180a9318c1b44ee204c. - UI/Input polish: Added GamePad support functions for UI elements and established camera shake event listeners; introduced UI scaffolding for testing. Commits: 56970f5ea30e7079293207a906c54588eddbc7e1; 4dec71e93ce1771279a0405b4cd77d1035af27fd; 4eefd0933b82fc58e73d2b2d953ccdfcf0d97825; 611e9fc2d88f32534fc0021ac749e67fc8330450. - Audio and performance: Preloaded audio assets to ensure smoother playback and reduce in-game stutter. Commit: 4331b82d53fcfd62950bbefbba8d630e77060b30. - Area 2 groundwork and assets: Initiated work on Area 2, including planning, with Level 2 assets imported and scene patching groundwork to ease future sprints. Commits: 8615ed7a4fe18e621b6b25eb93e2cff03fffa0c9; 85a0b7782d42fccf0d747bd6719308ae124c668d; fabd475211cf8d10437d508d1170a774a5b4891e. Major bugs fixed: - Lock-On fixes for unlocking and out-of-range behavior to prevent stale targets and improve combat reliability. (e45001e; a5707c9; 0996d252; 157606ba; 564fa0b1) - Text system stability fixes addressing prefab and script issues. (4d76aae8; fe5e3ebb; 4d76aae8) - Level geometry and physics stability: stairs/platform size fix; ragdoll physics fix; fish-related issues cleaned up. (36c095ab; 48868327; 10a98153; 31a669d8) - Input/Target loop reliability: Ensure target updates processed in update loop; fix for lock-on null handling. (42208418; 9c9a886b1) - Spawn display accuracy and enemy behavior fixes: spawn damages, enemy fall behavior, and hole traversal fixes. (4828d9ab; 2f060b28; 2f060b28). Overall impact and accomplishments: - Increased combat feel and player satisfaction through robust lock-on behavior and camera control, leading to more reliable engagements. - Improved user experience with polished UI/input paths and text presentation, accelerating QA and feature testing. - Smoother audio playback and faster iteration loops due to asset preloading and testing utilities. - Clear Area 2 groundwork and asset readiness established, enabling faster momentum in next sprint. - Stability and reliability improvements reduce crash/edge-case risk, enabling more aggressive feature development in March. Technologies/skills demonstrated: - Unity game development, C#, and prefab workflows - Input handling (keyboard/mouse and gamepad) and event-driven programming - Scene management, UI/UX design, camera systems, and animation integration - Performance optimization through asset preloading - Debugging and problem-solving across physics, text rendering, and lock-on systems
January 2025 monthly performance summary for EricWRogers/UnvexedWorld. Focused on delivering core gameplay enhancements, improving dialogue UX, and enabling robust QA/testing. The month prioritized concrete feature delivery with traceable commits, performance-minded changes, and clear business value through a more engaging player experience and faster iteration cycles.
January 2025 monthly performance summary for EricWRogers/UnvexedWorld. Focused on delivering core gameplay enhancements, improving dialogue UX, and enabling robust QA/testing. The month prioritized concrete feature delivery with traceable commits, performance-minded changes, and clear business value through a more engaging player experience and faster iteration cycles.
December 2024 monthly summary for EricWRogers/UnvexedWorld: Delivered foundational groundwork for an in-game dialogue system with text-based interactions. Implemented initial scripts for dialogue management and interaction, and added input mapping to trigger dialogues. Lays the UI and architecture groundwork (text boxes) for future narrative features, enabling branching dialogue and better player engagement in upcoming sprints. No major bugs fixed this month; the focus was on scaffolding and momentum for feature delivery. Technologies/skills demonstrated include gameplay scripting, dialogue-system design, input mapping, UI planning for text boxes, and disciplined version control.
December 2024 monthly summary for EricWRogers/UnvexedWorld: Delivered foundational groundwork for an in-game dialogue system with text-based interactions. Implemented initial scripts for dialogue management and interaction, and added input mapping to trigger dialogues. Lays the UI and architecture groundwork (text boxes) for future narrative features, enabling branching dialogue and better player engagement in upcoming sprints. No major bugs fixed this month; the focus was on scaffolding and momentum for feature delivery. Technologies/skills demonstrated include gameplay scripting, dialogue-system design, input mapping, UI planning for text boxes, and disciplined version control.
November 2024 performance: Delivered a set of high-impact gameplay and UX enhancements for UnvexedWorld, aligning development output with onboarding quality and release readiness. Focused on tutorial reliability, camera/player interaction, UI clarity, and controls, while advancing level flow and build readiness to support a smooth release cycle. The work integrates across core gameplay, input systems, and UI to improve player retention, reduce confusion, and accelerate future iterations.
November 2024 performance: Delivered a set of high-impact gameplay and UX enhancements for UnvexedWorld, aligning development output with onboarding quality and release readiness. Focused on tutorial reliability, camera/player interaction, UI clarity, and controls, while advancing level flow and build readiness to support a smooth release cycle. The work integrates across core gameplay, input systems, and UI to improve player retention, reduce confusion, and accelerate future iterations.
October 2024 performance summary for EricWRogers/UnvexedWorld: Implemented core combat enhancements, expanded level content, and stabilized builds. Delivered a Heavy Attack and Lock-On Combat System with input remapping, renamed melee to meleeLight, and targeted robustness. Rolled out LiamRework Level / Terrain & Environment Expansion with new level, terrain, doors, fog, collectibles, and adjusted enemy behavior. Fixed critical issues including lock-on null references when targets die, removed arenas that caused null references, and build settings stabilization. These changes improve player experience, content scalability, and development workflow, enabling future content and testing iterations.
October 2024 performance summary for EricWRogers/UnvexedWorld: Implemented core combat enhancements, expanded level content, and stabilized builds. Delivered a Heavy Attack and Lock-On Combat System with input remapping, renamed melee to meleeLight, and targeted robustness. Rolled out LiamRework Level / Terrain & Environment Expansion with new level, terrain, doors, fog, collectibles, and adjusted enemy behavior. Fixed critical issues including lock-on null references when targets die, removed arenas that caused null references, and build settings stabilization. These changes improve player experience, content scalability, and development workflow, enabling future content and testing iterations.
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