
Worked on the Peaceland-Spring-2025 repository, delivering three features focused on asset integration and gameplay interaction within Unity. Developed and integrated a flower asset pack, simplifying enum usage and updating sprite references across prefabs and scenes to streamline asset management. Enhanced the CuttableFlower interaction by correcting the onCut invocation path, improving initialization, and refining visual guidance using Unity’s LineRenderer. Conducted a comprehensive visual polish pass, updating asset import settings, optimizing iOS textures, and refining end screen elements for build readiness. Utilized C#, Unity, and prefab management techniques to improve the asset pipeline and ensure consistent, stable project builds.
April 2025 — Key asset, interaction, and polish updates for Peaceland-Spring-2025, delivering stronger visuals, robust gameplay interactions, and a streamlined asset pipeline to accelerate release readiness. Features delivered include a Flower asset pack with enum simplification and updated sprite references across prefabs/scenes; CuttableFlower interaction improvements (fix onCut invocation path, initialization, tagging, and enhanced LineRenderer-guided visuals); and a comprehensive visual polish pass with asset refresh across scenes and prefabs, including asset import settings, iOS textures, end screen refinements, and final build-touches.
April 2025 — Key asset, interaction, and polish updates for Peaceland-Spring-2025, delivering stronger visuals, robust gameplay interactions, and a streamlined asset pipeline to accelerate release readiness. Features delivered include a Flower asset pack with enum simplification and updated sprite references across prefabs/scenes; CuttableFlower interaction improvements (fix onCut invocation path, initialization, tagging, and enhanced LineRenderer-guided visuals); and a comprehensive visual polish pass with asset refresh across scenes and prefabs, including asset import settings, iOS textures, end screen refinements, and final build-touches.

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