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Billy Guzik (RIT Student)

PROFILE

Billy Guzik (rit Student)

Over a three-month period, contributed to the Peaceland-Spring-2025 repository by building and refining core gameplay systems and onboarding experiences in Unity using C# and YAML. Developed a cross-scene GameManager singleton to centralize and persist game state, implemented robust minigame boundaries with 2D physics, and expanded content through new flower types and a calendar-based UI. Enhanced player onboarding with a polished Museum Introduction scene featuring animated transitions and integrated dialogue using Yarn Spinner. Maintained project stability by rolling back problematic merges and updating documentation, demonstrating a methodical approach to version control, asset management, and iterative feature delivery across multiple gameplay systems.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

29Total
Bugs
4
Commits
29
Features
6
Lines of code
10,976
Activity Months3

Your Network

77 people

Same Organization

@rit.edu
68
Alex LeuteMember
Alyssa SfravaraMember
Andy MeneelyMember
emeryMember
Andrew IoanoviciuMember
fountaMember
arogoffMember
Boxi Feng (RIT Student)Member
Bobby Pellegrino (RIT Student)Member

Work History

July 2025

10 Commits • 2 Features

Jul 1, 2025

July 2025 performance summary for Peaceland-Spring-2025: - Delivered a polished Museum Intro Scene with narrative dialogue, assets, intro sequencing, updated transitions, and click-to-advance dialogue, enhancing player onboarding and storytelling. - Introduced a Calendar UI feature in FlowerMemoryScene with a new Calendar prefab and asset cleanup to enable calendar-based UI workflows. - Improved stability through rollback work that reverts scene stitching and Fshop intro interactivity merges, plus cleanup of related assets and scripts. - Updated repository documentation to reflect the current development repository name, reducing onboarding confusion and external integration risk.

June 2025

15 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for Peaceland-Spring-2025: Delivered core gameplay improvements, onboarding polish, and content expansion, focusing on robust minigame boundaries, a polished museum introduction, and richer order content to boost engagement and retention.

May 2025

4 Commits • 1 Features

May 1, 2025

May 2025 monthly summary focusing on core deliverables and stability improvements. Implemented a Cross-Scene Global GameManager Singleton to persist and share global game state across scenes, enabling consistent data flow and centralized game-wide logic. Centralized state management was implemented with a GameManager object wired into scenes for persistent lifecycle. Conducted a controlled rollback to revert unintended GameManager persistence changes and related settings to restore stability after the initial implementation.

Activity

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Quality Metrics

Correctness84.2%
Maintainability83.4%
Architecture82.2%
Performance80.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MarkdownUnityUnity AssetUnity Scene FileUnity YAMLYAML

Technical Skills

2D PhysicsAnimationAsset IntegrationAsset ManagementBug FixingC#Dialogue SystemDialogue System IntegrationDocumentationGame DevelopmentMinigame LogicObject-Oriented ProgrammingRevert CommitReverting CommitsScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Peaceland-Game/Peaceland-Spring-2025

May 2025 Jul 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity YAMLYAMLMarkdownUnity Scene File

Technical Skills

Game DevelopmentScene ManagementScriptingSingleton PatternUnityUnity Engine