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Billy Guzik (RIT Student)

PROFILE

Billy Guzik (rit Student)

During three months on the Peaceland-Game/Peaceland-Spring-2025 repository, BJG9690 developed core gameplay features and improved onboarding by building systems such as a cross-scene GameManager Singleton for persistent state and a narrative-driven Museum Intro scene with Yarn Spinner dialogue. They implemented robust minigame boundaries using Unity’s 2D physics and C#, expanded the flower catalog for richer player interaction, and introduced a calendar-based UI workflow. Their work included asset integration, animation, and scene management, as well as targeted bug fixes and controlled rollbacks to maintain stability. The engineering demonstrated depth in Unity scripting, object-oriented design, and version control practices.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

29Total
Bugs
4
Commits
29
Features
6
Lines of code
10,976
Activity Months3

Work History

July 2025

10 Commits • 2 Features

Jul 1, 2025

July 2025 performance summary for Peaceland-Spring-2025: - Delivered a polished Museum Intro Scene with narrative dialogue, assets, intro sequencing, updated transitions, and click-to-advance dialogue, enhancing player onboarding and storytelling. - Introduced a Calendar UI feature in FlowerMemoryScene with a new Calendar prefab and asset cleanup to enable calendar-based UI workflows. - Improved stability through rollback work that reverts scene stitching and Fshop intro interactivity merges, plus cleanup of related assets and scripts. - Updated repository documentation to reflect the current development repository name, reducing onboarding confusion and external integration risk.

June 2025

15 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for Peaceland-Spring-2025: Delivered core gameplay improvements, onboarding polish, and content expansion, focusing on robust minigame boundaries, a polished museum introduction, and richer order content to boost engagement and retention.

May 2025

4 Commits • 1 Features

May 1, 2025

May 2025 monthly summary focusing on core deliverables and stability improvements. Implemented a Cross-Scene Global GameManager Singleton to persist and share global game state across scenes, enabling consistent data flow and centralized game-wide logic. Centralized state management was implemented with a GameManager object wired into scenes for persistent lifecycle. Conducted a controlled rollback to revert unintended GameManager persistence changes and related settings to restore stability after the initial implementation.

Activity

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Quality Metrics

Correctness84.2%
Maintainability83.4%
Architecture82.2%
Performance80.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MarkdownUnityUnity AssetUnity Scene FileUnity YAMLYAML

Technical Skills

2D PhysicsAnimationAsset IntegrationAsset ManagementBug FixingC#Dialogue SystemDialogue System IntegrationDocumentationGame DevelopmentMinigame LogicObject-Oriented ProgrammingRevert CommitReverting CommitsScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Peaceland-Game/Peaceland-Spring-2025

May 2025 Jul 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity YAMLYAMLMarkdownUnity Scene File

Technical Skills

Game DevelopmentScene ManagementScriptingSingleton PatternUnityUnity Engine

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