
Worked on the Well-Witches project, focusing on stabilizing gameplay mechanics using C#, Unity, and game development best practices. Addressed a critical issue where the Warden character could move during the Flaming Pumpkin ability, which disrupted the intended gameplay loop. Implemented logic to immobilize the Warden while the ability was active and restore movement once the ability ended, ensuring consistent state management. All changes were committed with clear traceability in the GDACollab/Well-Witches repository, supporting future debugging and audits. This work improved reliability for ability-driven movement and enhanced the overall player experience by aligning mechanics with design expectations.
In May 2025, focused on stabilizing core gameplay mechanics in the Well-Witches project. Delivered a critical bug fix for the Flaming Pumpkin ability that immobilizes the Warden during its active window and re-enables movement once the ability ends, preserving the intended gameplay loop. This change reduces gameplay inconsistencies and enhances player experience, supported by a clear commit trail for debugging and future audits.
In May 2025, focused on stabilizing core gameplay mechanics in the Well-Witches project. Delivered a critical bug fix for the Flaming Pumpkin ability that immobilizes the Warden during its active window and re-enables movement once the ability ends, preserving the intended gameplay loop. This change reduces gameplay inconsistencies and enhances player experience, supported by a clear commit trail for debugging and future audits.

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