EXCEEDS logo
Exceeds
4cekaliber

PROFILE

4cekaliber

Worked on the Well-Witches project, focusing on stabilizing gameplay mechanics using C#, Unity, and game development best practices. Addressed a critical issue where the Warden character could move during the Flaming Pumpkin ability, which disrupted the intended gameplay loop. Implemented logic to immobilize the Warden while the ability was active and restore movement once the ability ended, ensuring consistent state management. All changes were committed with clear traceability in the GDACollab/Well-Witches repository, supporting future debugging and audits. This work improved reliability for ability-driven movement and enhanced the overall player experience by aligning mechanics with design expectations.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
12
Activity Months1

Work History

May 2025

1 Commits

May 1, 2025

In May 2025, focused on stabilizing core gameplay mechanics in the Well-Witches project. Delivered a critical bug fix for the Flaming Pumpkin ability that immobilizes the Warden during its active window and re-enables movement once the ability ends, preserving the intended gameplay loop. This change reduces gameplay inconsistencies and enhances player experience, supported by a clear commit trail for debugging and future audits.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

C#Game DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

May 2025 May 2025
1 Month active

Languages Used

C#Unity

Technical Skills

C#Game DevelopmentUnity Engine