
Contributed to the GDACollab/Well-Witches repository by developing two core gameplay features focused on character movement and interaction. Implemented momentum conservation for the Warden character, refining angle thresholds to deliver smoother and more predictable transitions during speed changes. Introduced a Gatherer pull mechanic, allowing the Gatherer to pull the Warden using the E key, which resets momentum and applies a configurable force for dynamic gameplay. Addressed stability issues in movement physics, resulting in more reliable player control. Leveraged C#, Unity Engine, and physics-based character controller techniques to enable tunable, input-driven mechanics and support rapid iteration and balancing within the project.
February 2025 (2025-02) monthly summary for GDACollab/Well-Witches. Key features delivered: - Momentum Conservation for Warden Movement: implemented momentum conservation with refined angle thresholds to ensure smoother, more predictable motion during speed changes. Commit: a8d8fb72830b40a12bef3779584eed22f700161e. - Gatherer Pull Mechanic (E) for Warden: added a new mechanic where the Gatherer can pull the Warden toward them using the E key, which resets Warden momentum and uses a configurable pull force (wardenPullForce) to drive the interaction. Commit: 39bf914d7ca3b22cfe025d8c5298dee98abef0b2. Major bugs fixed: - Fixed Warden momentum conservation to address instability during acceleration/deceleration, resulting in more stable and predictable movement. (Related to commit a8d8fb72830b40a12bef3779584eed22f700161e). Overall impact and accomplishments: - Substantial improvement in player control fidelity and game feel through improved movement physics and a new interaction dynamic, supporting smoother gameplay and richer strategy. - Enabled new gameplay loops with the Gatherer pull mechanic, expanding tactical options and potential balance considerations. Technologies/skills demonstrated: - Physics-based movement and momentum management, angle threshold tuning, and momentum reset handling. - Input-driven mechanics with E-key integration and tunable parameters (wardenPullForce). - Focused, commit-driven development enabling quick iteration and balancing.
February 2025 (2025-02) monthly summary for GDACollab/Well-Witches. Key features delivered: - Momentum Conservation for Warden Movement: implemented momentum conservation with refined angle thresholds to ensure smoother, more predictable motion during speed changes. Commit: a8d8fb72830b40a12bef3779584eed22f700161e. - Gatherer Pull Mechanic (E) for Warden: added a new mechanic where the Gatherer can pull the Warden toward them using the E key, which resets Warden momentum and uses a configurable pull force (wardenPullForce) to drive the interaction. Commit: 39bf914d7ca3b22cfe025d8c5298dee98abef0b2. Major bugs fixed: - Fixed Warden momentum conservation to address instability during acceleration/deceleration, resulting in more stable and predictable movement. (Related to commit a8d8fb72830b40a12bef3779584eed22f700161e). Overall impact and accomplishments: - Substantial improvement in player control fidelity and game feel through improved movement physics and a new interaction dynamic, supporting smoother gameplay and richer strategy. - Enabled new gameplay loops with the Gatherer pull mechanic, expanding tactical options and potential balance considerations. Technologies/skills demonstrated: - Physics-based movement and momentum management, angle threshold tuning, and momentum reset handling. - Input-driven mechanics with E-key integration and tunable parameters (wardenPullForce). - Focused, commit-driven development enabling quick iteration and balancing.

Overview of all repositories you've contributed to across your timeline