
Contributed to the NbcampUnreal/2nd-Team2-Final-Project by developing a foundational AI framework for dynamic monster behavior, including state management, perception bindings, and animation handling. Leveraged C++ and Unreal Engine’s Blueprint system to implement a modular Behavior Tree and Blackboard architecture, enabling scalable AI logic for both standard and boss monsters. Integrated a data-driven Monster Skill Component, supporting flexible combat capabilities and future expansion. Addressed a critical bug by correcting attribute initialization after a function rename, ensuring stable AI operation. Enhanced data infrastructure through DataTable path updates and asset management, laying groundwork for maintainable, data-driven game development and advanced encounter design.
May 2025 monthly summary for the NbcampUnreal/2nd-Team2-Final-Project focusing on delivering core AI, boss content, and data-driven capabilities, with a fix to ensure reliable attribute initialization after a rename.
May 2025 monthly summary for the NbcampUnreal/2nd-Team2-Final-Project focusing on delivering core AI, boss content, and data-driven capabilities, with a fix to ensure reliable attribute initialization after a rename.

Overview of all repositories you've contributed to across your timeline