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9yutae

PROFILE

9yutae

Contributed to the NbcampUnreal/2nd-Team2-Final-Project by developing a foundational AI framework for dynamic monster behavior, including state management, perception bindings, and animation handling. Leveraged C++ and Unreal Engine’s Blueprint system to implement a modular Behavior Tree and Blackboard architecture, enabling scalable AI logic for both standard and boss monsters. Integrated a data-driven Monster Skill Component, supporting flexible combat capabilities and future expansion. Addressed a critical bug by correcting attribute initialization after a function rename, ensuring stable AI operation. Enhanced data infrastructure through DataTable path updates and asset management, laying groundwork for maintainable, data-driven game development and advanced encounter design.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

14Total
Bugs
1
Commits
14
Features
3
Lines of code
1,778
Activity Months1

Work History

May 2025

14 Commits • 3 Features

May 1, 2025

May 2025 monthly summary for the NbcampUnreal/2nd-Team2-Final-Project focusing on delivering core AI, boss content, and data-driven capabilities, with a fix to ensure reliable attribute initialization after a rename.

Activity

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Quality Metrics

Correctness85.0%
Maintainability82.2%
Architecture82.8%
Performance71.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++CSVUnreal Engine AssetUnrealScript

Technical Skills

AIAI Behavior TreesAI DevelopmentAI ProgrammingAnimationAnimation BlueprintsAsset ManagementBehavior TreesBlackboard SystemC++C++ ProgrammingComponent-Based ArchitectureConfiguration ManagementData ManagementGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team2-Final-Project

May 2025 May 2025
1 Month active

Languages Used

BlueprintC++CSVUnreal Engine AssetUnrealScript

Technical Skills

AIAI Behavior TreesAI DevelopmentAI ProgrammingAnimationAnimation Blueprints