EXCEEDS logo
Exceeds
KimSeungHwan

PROFILE

Kimseunghwan

Worked on the NbcampUnreal/2nd-Team2-Final-Project repository to establish a foundational gameplay framework and user interface for a survival game using Unreal Engine. Developed core systems such as GameInstance, GameMode, and main menu UI scaffolding, enabling rapid feature iteration and future scalability. Implemented real-time gameplay feedback through Survival Time progression, a season system, and an in-game HUD using C++ and Blueprint. Integrated dynamic environmental assets, including Ultra Dynamic Sky, and managed asset pipelines with Git and configuration management. Focused on infrastructure and asset maintenance to support long-term project health, reducing integration risks and streamlining future development and quality assurance processes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

20Total
Bugs
0
Commits
20
Features
4
Lines of code
10,852
Activity Months1

Work History

May 2025

20 Commits • 4 Features

May 1, 2025

May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project focusing on delivering a solid foundation for gameplay, user interface, and asset pipelines, with emphasis on business value and technical excellence.

Activity

Loading activity data...

Quality Metrics

Correctness92.0%
Maintainability92.0%
Architecture91.0%
Performance87.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Git ConfigurationINIUASSETUnreal Engine AssetUnrealScript

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementBlueprintC++Configuration ManagementDebugging ToolsGame DevelopmentGame Development SetupGitLevel DesignProject SetupSystem DesignTexturing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team2-Final-Project

May 2025 May 2025
1 Month active

Languages Used

C++Git ConfigurationINIUASSETUnreal Engine AssetUnrealScript

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementBlueprintC++