
Worked on the NbcampUnreal/2nd-Team2-Final-Project repository to establish a foundational gameplay framework and user interface for a survival game using Unreal Engine. Developed core systems such as GameInstance, GameMode, and main menu UI scaffolding, enabling rapid feature iteration and future scalability. Implemented real-time gameplay feedback through Survival Time progression, a season system, and an in-game HUD using C++ and Blueprint. Integrated dynamic environmental assets, including Ultra Dynamic Sky, and managed asset pipelines with Git and configuration management. Focused on infrastructure and asset maintenance to support long-term project health, reducing integration risks and streamlining future development and quality assurance processes.
May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project focusing on delivering a solid foundation for gameplay, user interface, and asset pipelines, with emphasis on business value and technical excellence.
May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project focusing on delivering a solid foundation for gameplay, user interface, and asset pipelines, with emphasis on business value and technical excellence.

Overview of all repositories you've contributed to across your timeline