
Contributed to the NbcampUnreal/2nd-Team2-Final-Project by developing foundational level design elements and optimizing visual assets to enhance both performance and workflow efficiency. Leveraged Unreal Engine to implement texture optimization and establish a new StartLevel, supporting improved runtime visuals and streamlined level creation. Expanded the asset library with comprehensive animal packs, including animations, meshes, and showcase maps, all organized for easy reuse and future scalability. Applied skills in 3D modeling, animation, and asset management to structure content hierarchies and maintain clear commit practices, facilitating team collaboration and traceability throughout the development process during the project’s initial month.
May 2025 monthly work summary for NbcampUnreal/2nd-Team2-Final-Project: Delivered foundational level design and asset optimization work, and expanded the asset library with comprehensive animal packs, driving visuals quality and development velocity for future features.
May 2025 monthly work summary for NbcampUnreal/2nd-Team2-Final-Project: Delivered foundational level design and asset optimization work, and expanded the asset library with comprehensive animal packs, driving visuals quality and development velocity for future features.

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