
During May 2025, contributed to the NbcampUnreal/2nd-Team2-Final-Project repository by developing a data-driven Monster Attribute and Skill System, enabling designers to adjust monster balance through data tables without code changes. Leveraging C++ and Unreal Engine, implemented a modular component architecture with a dedicated data subsystem for efficient loading and caching of attribute and skill data. Enhanced monster AI by building a robust perception component supporting sight and hearing ranges, event-driven notifications, and player detection tagging. Addressed data integrity by correcting asset references and DataTable handling, resulting in more reliable AI behavior and streamlined balance iteration for game development workflows.
May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project. Delivered a data-driven Monster Attribute and Skill System with Attribute/Skill data tables and a loading/caching subsystem, enabling designers to tune monster balance without code changes. Enhanced monster AI with a robust Perception system (sight/hearing ranges and event-driven notifications) and added Player Detected tagging to improve reaction accuracy and gameplay responsiveness. Implemented data integrity fixes to ensure correct asset references and DataTable handling, including updates to stun mechanics.
May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project. Delivered a data-driven Monster Attribute and Skill System with Attribute/Skill data tables and a loading/caching subsystem, enabling designers to tune monster balance without code changes. Enhanced monster AI with a robust Perception system (sight/hearing ranges and event-driven notifications) and added Player Detected tagging to improve reaction accuracy and gameplay responsiveness. Implemented data integrity fixes to ensure correct asset references and DataTable handling, including updates to stun mechanics.

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