
Contributed to the deakinshaun/2025-383758-Project-Repository- by developing a shake-to-restart feature with integrated UI scaffolding and InstructionManager support, enabling intuitive device-based user flows. Enhanced text rendering through the addition of TextMesh Pro assets and HDRP shader materials, improving visual fidelity and flexibility. Implemented device orientation tracking and gyro-based rotation using C# and Unity prefabs, supporting more accurate motion interactions on mobile platforms. Addressed Unity runtime stability by resolving assertion failures and native extension loading issues, and stabilized the asset structure through careful merge conflict resolution. Work demonstrated depth in Unity development, shader programming, and mobile device sensor integration.
April 2025 – Key outcomes: Delivered shake-based restart flow with full UI scaffolding and InstructionManager integration; expanded text rendering capabilities with TextMesh Pro assets and HDRP materials; added device orientation and gyro-based rotation via GyroTrack and new prefabs; stabilized Unity runtime with stability/logging fixes; resolved critical asset-structure merge conflicts to ensure a reliable repo state. These deliverables improve user flow, visual fidelity, and runtime reliability, enabling faster onboarding, more accurate motion interactions, and smoother builds.
April 2025 – Key outcomes: Delivered shake-based restart flow with full UI scaffolding and InstructionManager integration; expanded text rendering capabilities with TextMesh Pro assets and HDRP materials; added device orientation and gyro-based rotation via GyroTrack and new prefabs; stabilized Unity runtime with stability/logging fixes; resolved critical asset-structure merge conflicts to ensure a reliable repo state. These deliverables improve user flow, visual fidelity, and runtime reliability, enabling faster onboarding, more accurate motion interactions, and smoother builds.

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