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RynGM

PROFILE

Ryngm

Shaun Deakin developed foundational AR and audio features for the deakinshaun/2025-383758-Project-Repository over two months, focusing on Unity and C# to establish a scalable project structure for the AugArt App. He integrated ARCore XR infrastructure to enable geospatial AR experiences, implemented GPS-based object placement, and configured geospatial anchors for accurate positioning. Shaun also built an audio subsystem, integrating audio assets and sound design improvements using Unity’s AudioSource. His work included Android build optimization, environmental material creation, and asset management, resulting in a well-organized, cross-platform Unity project that supports rapid feature delivery and robust AR and audio capabilities.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

17Total
Bugs
1
Commits
17
Features
7
Lines of code
431,859
Activity Months2

Your Network

101 people

Work History

May 2025

11 Commits • 4 Features

May 1, 2025

May 2025 focused on delivering high-impact features that enhance user experience and enable location-aware capabilities, while stabilizing cross-platform builds and standardizing the project structure. The team completed audio integration, geospatial AR, environmental visuals, and project reorganization, alongside Android build and performance improvements.

April 2025

6 Commits • 3 Features

Apr 1, 2025

April 2025 Monthly Summary for deakinshaun/2025-383758-Project-Repository: Delivered foundational Unity project scaffolding and organization for the AugArt App, established AR Core XR infrastructure, and laid the Audio Subsystem groundwork with a test environment and GPSTracking script. Representative commits include: 07ab1cc (Project upload), 6cb403c (Project restructure), 0640f197 (Deepening file structure), 113bbf35865 (Adding project configurations), 2fc6b821 (Installing AR Core), and fbda456a (Building out clean audio test project). No critical bugs were reported; the focus was on building a scalable foundation, improving onboarding, and enabling rapid feature delivery. Impact includes faster feature cycles, clearer asset management, and readiness for AR/audio capabilities; Skills demonstrated include Unity project scaffolding, AR Core XR integration, audio subsystem design, configuration management, and repository organization.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture77.8%
Performance70.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity C#Unity MetaUnity PrefabYAML

Technical Skills

3D Asset Management3D ModelingAR DevelopmentARCoreARCore IntegrationAndroid DevelopmentAsset ConfigurationAsset ManagementAudio EngineeringAudio IntegrationBuild SystemsC#C# ScriptingDebuggingGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

deakinshaun/2025-383758-Project-Repository-

Apr 2025 May 2025
2 Months active

Languages Used

C#JSONUnity MetaYAMLUnityUnity C#Unity Prefab

Technical Skills

ARCore IntegrationGame DevelopmentInput System ConfigurationProject ConfigurationProject SetupRender Pipeline Configuration