
During April 2025, Shaun Deakin established the foundational asset and visuals pipeline for the deakinshaun/2025-383758-Project-Repository, focusing on VR/AR development. He implemented robust asset management using Git LFS and set up shader and material workflows in Unity, enabling advanced visual fidelity and UI integration. Shaun created 3D scenes and prefabs, integrating spatial audio frameworks and XR interaction scaffolding to support immersive sound and interaction. Leveraging C#, GLSL, and Unity Shader Development, he delivered five core features that accelerated project bootstrapping and improved development efficiency. The work demonstrated depth in both technical setup and cross-disciplinary VR/AR engineering practices.
April 2025 monthly summary for deakinshaun/2025-383758-Project-Repository. Focused on establishing a robust VR/AR asset and visuals foundation and enabling spatial audio capabilities. Delivered foundational tooling and scaffolding to accelerate VR/AR development, with emphasis on asset management, shader/material pipelines, and XR interactions.
April 2025 monthly summary for deakinshaun/2025-383758-Project-Repository. Focused on establishing a robust VR/AR asset and visuals foundation and enabling spatial audio capabilities. Delivered foundational tooling and scaffolding to accelerate VR/AR development, with emphasis on asset management, shader/material pipelines, and XR interactions.

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