
Worked on establishing the foundational asset and visuals pipeline for VR/AR development in the deakinshaun/2025-383758-Project-Repository, focusing on robust asset management and spatial audio integration. Configured Git LFS to streamline large 3D asset handling and introduced custom shaders and materials using Unity and GLSL, enabling advanced visual fidelity and interactive UI elements. Developed a dedicated spatial audio testing scene and implemented XR interaction scaffolding to support immersive sound experiences. Delivered five core features, including prefab setup and lighting enhancements, laying the groundwork for scalable VR/AR projects. Emphasized maintainable version control and modular scene setup throughout the development process.
April 2025 monthly summary for deakinshaun/2025-383758-Project-Repository. Focused on establishing a robust VR/AR asset and visuals foundation and enabling spatial audio capabilities. Delivered foundational tooling and scaffolding to accelerate VR/AR development, with emphasis on asset management, shader/material pipelines, and XR interactions.
April 2025 monthly summary for deakinshaun/2025-383758-Project-Repository. Focused on establishing a robust VR/AR asset and visuals foundation and enabling spatial audio capabilities. Delivered foundational tooling and scaffolding to accelerate VR/AR development, with emphasis on asset management, shader/material pipelines, and XR interactions.

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