
Orgil developed core multiplayer and basketball gameplay features for the deakinshaun/2025-383758-Project-Repository- over two months, focusing on robust session management and player experience. He implemented Photon Fusion-based networking to enable session hosting, joining, and lobby listings, and built a dedicated UI for streamlined team selection. Using Unity and C#, Orgil enhanced basketball mode with new 3D assets, audio integration, and refined input systems, improving realism and game flow. He addressed manifest merge conflicts and UI bugs, ensuring maintainable code and smoother onboarding. His work demonstrated depth in networked game development, asset management, and end-to-end gameplay system integration.
May 2025 monthly summary for deakinshaun/2025-383758-Project-Repository-: Delivered a set of targeted features and bug fixes that improve gameplay realism, input reliability, and UI stability while reducing integration friction. Key features delivered include basketball audio enhancements and scene initialization, an overhauled input system with a countdown UI and unified wheel controls, and comprehensive basketball gameplay improvements covering spawn orientation, possession, and scoring. Major bugs fixed include manifest merge conflicts and a lobby UI game mode selection bug. Overall impact includes a smoother player experience, more predictable game flow, and a more maintainable codebase. Technologies demonstrated include Unity-based gameplay scripting (C#), UI/UX design for in-game UI, input system architecture, scene and prefab management, and Git-based version control and conflict resolution.
May 2025 monthly summary for deakinshaun/2025-383758-Project-Repository-: Delivered a set of targeted features and bug fixes that improve gameplay realism, input reliability, and UI stability while reducing integration friction. Key features delivered include basketball audio enhancements and scene initialization, an overhauled input system with a countdown UI and unified wheel controls, and comprehensive basketball gameplay improvements covering spawn orientation, possession, and scoring. Major bugs fixed include manifest merge conflicts and a lobby UI game mode selection bug. Overall impact includes a smoother player experience, more predictable game flow, and a more maintainable codebase. Technologies demonstrated include Unity-based gameplay scripting (C#), UI/UX design for in-game UI, input system architecture, scene and prefab management, and Git-based version control and conflict resolution.
April 2025 Monthly Summary: Delivered foundational multiplayer infrastructure and a refreshed basketball mode, enabling rapid player matchmaking and session-based gameplay. Implemented Photon Fusion-based session hosting and joining, plus lobby session listings and a dedicated session UI for team selection, which streamlined onboarding and reduced time-to-first-match. Key features and assets:
April 2025 Monthly Summary: Delivered foundational multiplayer infrastructure and a refreshed basketball mode, enabling rapid player matchmaking and session-based gameplay. Implemented Photon Fusion-based session hosting and joining, plus lobby session listings and a dedicated session UI for team selection, which streamlined onboarding and reduced time-to-first-match. Key features and assets:

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