
Over a two-month period, contributed to the deakinshaun/2025-383758-Project-Repository- by building a multiplayer basketball mode in Unity, focusing on both foundational infrastructure and gameplay enhancements. Developed Photon Fusion-based networking for session hosting, lobby listings, and streamlined team selection, enabling rapid matchmaking and smoother onboarding. Enhanced gameplay realism through 3D modeling, audio integration, and refined input systems, including consolidated wheel controls and a countdown UI. Addressed key bugs such as manifest merge conflicts and UI selection issues, improving code maintainability and player experience. Utilized C#, Unity, and prefab management to deliver a more robust, networked game environment with predictable game flow.
May 2025 monthly summary for deakinshaun/2025-383758-Project-Repository-: Delivered a set of targeted features and bug fixes that improve gameplay realism, input reliability, and UI stability while reducing integration friction. Key features delivered include basketball audio enhancements and scene initialization, an overhauled input system with a countdown UI and unified wheel controls, and comprehensive basketball gameplay improvements covering spawn orientation, possession, and scoring. Major bugs fixed include manifest merge conflicts and a lobby UI game mode selection bug. Overall impact includes a smoother player experience, more predictable game flow, and a more maintainable codebase. Technologies demonstrated include Unity-based gameplay scripting (C#), UI/UX design for in-game UI, input system architecture, scene and prefab management, and Git-based version control and conflict resolution.
May 2025 monthly summary for deakinshaun/2025-383758-Project-Repository-: Delivered a set of targeted features and bug fixes that improve gameplay realism, input reliability, and UI stability while reducing integration friction. Key features delivered include basketball audio enhancements and scene initialization, an overhauled input system with a countdown UI and unified wheel controls, and comprehensive basketball gameplay improvements covering spawn orientation, possession, and scoring. Major bugs fixed include manifest merge conflicts and a lobby UI game mode selection bug. Overall impact includes a smoother player experience, more predictable game flow, and a more maintainable codebase. Technologies demonstrated include Unity-based gameplay scripting (C#), UI/UX design for in-game UI, input system architecture, scene and prefab management, and Git-based version control and conflict resolution.
April 2025 Monthly Summary: Delivered foundational multiplayer infrastructure and a refreshed basketball mode, enabling rapid player matchmaking and session-based gameplay. Implemented Photon Fusion-based session hosting and joining, plus lobby session listings and a dedicated session UI for team selection, which streamlined onboarding and reduced time-to-first-match. Key features and assets:
April 2025 Monthly Summary: Delivered foundational multiplayer infrastructure and a refreshed basketball mode, enabling rapid player matchmaking and session-based gameplay. Implemented Photon Fusion-based session hosting and joining, plus lobby session listings and a dedicated session UI for team selection, which streamlined onboarding and reduced time-to-first-match. Key features and assets:

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