
Worked on the p4ss repository to implement a feature that conditionally cleans up temporary sound files during client shutdown. Extended the existing file management routine to respect the tf_delete_temp_files flag, ensuring that temporary player jingle files in the sound/temp directory are removed alongside other temporary files. This approach unified the shutdown cleanup process, reduced disk usage, and prevented the accumulation of leftover audio assets. The work focused on client-side development and file management within a game development context, utilizing C++ to enhance reliability and maintain alignment with established cleanup policies. No bug fixes were recorded during this period.
March 2025: Implemented conditional cleanup of temporary sound files during client shutdown for the p4ss repository. Extended the existing cleanup routine to honor the tf_delete_temp_files flag, ensuring temporary sound files are removed along with other temp files at shutdown. The change improves reliability, reduces disk usage, and prevents accumulation of leftover jingles.
March 2025: Implemented conditional cleanup of temporary sound files during client shutdown for the p4ss repository. Extended the existing cleanup routine to honor the tf_delete_temp_files flag, ensuring temporary sound files are removed along with other temp files at shutdown. The change improves reliability, reduces disk usage, and prevents accumulation of leftover jingles.

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