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ardaboyroo

PROFILE

Ardaboyroo

Arda Celebci contributed to the p4sstime/p4ss repository by developing and refining backend features for a C++ game project, focusing on both user experience and developer workflow. He enhanced Windows build documentation and repository hygiene, streamlining onboarding and maintenance. Arda implemented customizable input handling for the passtime gun, improving accessibility, and expanded tournament name length to support richer player customization. He addressed gameplay consistency by synchronizing ball spawn timing and improved visual fidelity by correcting projectile rendering timing. His work demonstrated proficiency in C++, Git, and graphics rendering, delivering targeted solutions that reduced friction for both players and fellow developers.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

7Total
Bugs
2
Commits
7
Features
4
Lines of code
208
Activity Months3

Work History

February 2026

1 Commits

Feb 1, 2026

February 2026 (Month: 2026-02) focused on stabilizing projectile visuals and rendering timing in p4sstime/p4ss. Delivered a Projectile Rendering Timing Fix by reverting drawmodel timings to larger values, ensuring projectiles and rockets are not drawn too early after spawn. This improved rendering timing, reduced visual jitter, and enhanced user-perceived performance in fast-action sequences. Commit involved: 9058aff734dee2ca011c6f1ecf0ff4da371ba348.

March 2025

2 Commits • 2 Features

Mar 1, 2025

In March 2025, the p4sstime/p4ss project delivered user-facing enhancements focused on accessibility, input customization, and naming flexibility. The changes are backed by clear commits and issue-tracking, laying groundwork for richer player customization and better alignment with user needs.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) – Monthly summary for p4sstime/p4ss. Key features delivered: - Improve Windows build instructions (README): Added comprehensive Windows build guidance, detailing prerequisites, Visual Studio components, cloning the repo, generating project files, and compiling the project. Commits: 71cd050c..., 977ea13c8... - Repository hygiene: Update .gitignore and remove obsolete binary (game_shader_generic_example.dll) to reduce noise and asset leakage. Commit: 2bf9fe8c... Major bugs fixed: - Synchronize ball spawn timing with setup end: Align ball spawn with end of setup by triggering teamplay_setup_finished one second earlier. Commit: 1ad85c83... Overall impact and accomplishments: - Reduced onboarding and build friction for Windows developers, improving reliability and speed to first build. - Cleaner repository state with ignored generated files and no stale binaries, simplifying maintenance and CI workflows. - More consistent gameplay experience due to timing fix, reducing edge-case issues during teamplay/setup transitions. Technologies/skills demonstrated: - Technical writing and documentation for complex build workflows. - Git hygiene, ignore rules, and binary management. - Debugging and small lifecycle timing fix in a real-time game loop. Business value: - Shorter developer onboarding, fewer support tickets related to builds, and safer repository management, enabling faster delivery cycles.

Activity

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Quality Metrics

Correctness91.4%
Maintainability91.4%
Architecture88.6%
Performance88.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BatchC++MarkdownNone

Technical Skills

Backend DevelopmentBuild ProcessC++C++ programmingDocumentationGame DevelopmentGitInput Handlinggame developmentgraphics rendering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

p4sstime/p4ss

Feb 2025 Feb 2026
3 Months active

Languages Used

BatchC++MarkdownNone

Technical Skills

Backend DevelopmentBuild ProcessC++DocumentationGame DevelopmentGit