
Worked on a comprehensive economy and UI overhaul for the p4sstime/p4ss repository, focusing on streamlining gameplay and reducing maintenance complexity. Consolidated inventory UI, item attributes, and crafting systems into a unified EconUI root, updating item systems to support levels, qualities, rarities, and new cosmetic features. Removed non-core competitive features and legacy systems to clarify player value and accelerate release cycles. Utilized C++ and UI/UX design skills to improve build stability, reduce technical debt, and simplify the development workflow. The work resulted in a more maintainable codebase, clearer feature scope, and a smoother user experience for both players and developers.
November 2025: Delivered a comprehensive economy overhaul and UI consolidation, removed non-core competitive features, and completed debugging/cleanup to streamline releases. The work reduces maintenance burden, accelerates feature iteration, and clarifies value to players through a streamlined economy and simplified gameplay.
November 2025: Delivered a comprehensive economy overhaul and UI consolidation, removed non-core competitive features, and completed debugging/cleanup to streamline releases. The work reduces maintenance burden, accelerates feature iteration, and clarifies value to players through a streamlined economy and simplified gameplay.

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