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Alex G

PROFILE

Alex G

Worked on the p4sstime/p4ss repository over a two-month period, delivering two core gameplay features focused on multiplayer user experience and input handling. Developed a networked player nickname system using C++ and networking techniques, enabling short nicknames to be synchronized and displayed robustly across clients, which improved player identification and UI efficiency. Additionally, implemented buffered weapon switching for the Passtime Gun, allowing seamless weapon changes while holding the Passtime ball and reducing gameplay interruptions. Both features demonstrated careful integration with existing client-server architecture and attention to multiplayer data flow, showcasing skills in C++, game development, and network programming without bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
102
Activity Months2

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 (2026-02) monthly summary for p4sstime/p4ss: Delivered the Passtime Gun: Buffered weapon switching feature, enabling non-disruptive weapon changes while holding the Passtime ball. This reduces friction in high-stakes moments, improving player experience and engagement. Implementation is documented in commit 702bb54b5f2a9cba0d558db9e057d667aa5d41b3: 'add buffered weapon switching to jack'. This work demonstrates robust input buffering, clean state transitions, and a strong example of delivering player-centric features in a live-service game.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for repository p4sstime/p4ss. Focused on delivering a networked nickname feature enabling short nicknames via a ConVar, with client-server synchronization and robust display across players. This work improves player identification UX in multiplayer and supports UI efficiency by using abbreviated nicknames when appropriate. Includes integration work and a primary commit with changes.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++Game DevelopmentNetworkinggame developmentnetwork programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

p4sstime/p4ss

Jul 2025 Feb 2026
2 Months active

Languages Used

C++

Technical Skills

C++Game DevelopmentNetworkinggame developmentnetwork programming