
Worked on the OReynoud/Forage-and-brew repository to design and implement a robust Cat Animation System in Unity, focusing on both feature development and asset management. Over two months, delivered a cohesive animation pipeline by integrating new 3D assets, aligning multiple cat actions such as idle, walk, grind, and crush, and refining animation curves for richer character behavior. Utilized C# and Unity Asset workflows to streamline scene integration and enable rapid iteration. Addressed asset hygiene by removing outdated animations and correcting animation details, such as tail motion, resulting in a cleaner asset library and a more reliable, testable character experience for future development.
January 2025: Key enhancements to the cat animation system and asset hygiene. Delivered a comprehensive overhaul of the cat animation system with an expanded set of actions (refined walk/run; blow, pick, reap, scrape, blink) and updated animation curves and assets. These updates provide richer character behavior, improved visual fidelity, and more engaging player feedback. In parallel, cleaned the asset library by removing unused animations (A_Cat_Walk_v2/v3 and related metadata), reducing clutter and lowering the risk of incorrect assets entering builds. The work includes precise tail animation corrections during the pick sequence to ensure faithful motion. Overall, this set of changes strengthens the animation pipeline, accelerates future iterations, and enhances the end-user experience.
January 2025: Key enhancements to the cat animation system and asset hygiene. Delivered a comprehensive overhaul of the cat animation system with an expanded set of actions (refined walk/run; blow, pick, reap, scrape, blink) and updated animation curves and assets. These updates provide richer character behavior, improved visual fidelity, and more engaging player feedback. In parallel, cleaned the asset library by removing unused animations (A_Cat_Walk_v2/v3 and related metadata), reducing clutter and lowering the risk of incorrect assets entering builds. The work includes precise tail animation corrections during the pick sequence to ensure faithful motion. Overall, this set of changes strengthens the animation pipeline, accelerates future iterations, and enhances the end-user experience.
December 2024 (OReynoud/Forage-and-brew): Focused on delivering a cohesive Cat Animation System and asset integration to enable a polished, testable character experience and to streamline the animation pipeline for future features. Work centered on integrating SK_Cat_01 assets, aligning idle/walk/grind/chop/crush animations, and removing legacy controllers to reduce maintenance overhead. The work prepared the ground for QA validation and smoother art-to-engine handoffs.
December 2024 (OReynoud/Forage-and-brew): Focused on delivering a cohesive Cat Animation System and asset integration to enable a polished, testable character experience and to streamline the animation pipeline for future features. Work centered on integrating SK_Cat_01 assets, aligning idle/walk/grind/chop/crush animations, and removing legacy controllers to reduce maintenance overhead. The work prepared the ground for QA validation and smoother art-to-engine handoffs.

Overview of all repositories you've contributed to across your timeline