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Oscar Reynoud

PROFILE

Oscar Reynoud

Over four months, Olivier Reynoud developed core gameplay systems and user interfaces for the OReynoud/Forage-and-brew repository, focusing on player control, camera integration, and codex-driven content. He engineered modular C# components in Unity, implementing features such as inventory management, animated UI, and recipe display, while refactoring architecture for maintainability and performance. His work included integrating the Input System for responsive controls, automating codex bookmarking, and stabilizing data flows across prefabs and scriptable objects. By addressing both feature development and bug resolution, Olivier delivered a robust, extensible codebase that improved player experience, streamlined content workflows, and supported rapid iteration for future releases.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

103Total
Bugs
21
Commits
103
Features
48
Lines of code
275,756
Activity Months4

Work History

January 2025

40 Commits • 17 Features

Jan 1, 2025

January 2025 — OReynoud/Forage-and-brew: Delivered core features, stabilized data, and enhanced UX/UI across codex, recipes, and orders. Highlights include the Legit Letter generation system, added potion names to specific orders, and significant player experience improvements through walk/run animations and a fade-to-black transition when sleeping. UI polish was applied to letter and pinned recipe displays, and codex bookmarking automation was implemented to improve content discovery and reliability. Targeted bug fixes improved data integrity, recipe display correctness, bookmark indexing, and navigation stability.

December 2024

35 Commits • 18 Features

Dec 1, 2024

December 2024 monthly summary for OReynoud/Forage-and-brew focusing on delivering codex-driven recipe content, stabilizing recipe/codex UI, and advancing release readiness. Key contributions progressed recipe pages groundwork, enabled recipes to codex for display, stabilized codex/recipe rendering, expanded codex with ingredient pages, and prepared the project for release with architectural refinements and startup improvements. Business value delivered includes improved content discoverability of recipes, richer in-app UX around codex content, faster iteration cycles from refactors, and a clearer, production-ready release baseline.

November 2024

26 Commits • 12 Features

Nov 1, 2024

Nov 2024 Summary for OReynoud/Forage-and-brew: Delivered UI/UX enhancements, input controls, and core gameplay infrastructure across the project, with a focus on business value and player engagement. Key features delivered include Book UI enhancements with page curl animation, bookmarks, and zoom; Codex UI controls with camera presets/transitions and gamepad support; Inventory system enabling pickup, carry stack, and drop; Cauldron WIP gameplay hooks; Ingredient Grab system; and several reliability improvements. Major bug fixes improved stability and content correctness, including Codex bookmarks indexing fix and UI pages display issue resolution, plus UnityEvents handling stability. Ongoing code quality efforts included inspector cleanup and removal of debug logs. New content and tooling improvements added: Codex order tickets, potion tags, mailbox, and letter generation; hot water resource expands core resources. These changes collectively reduce friction in player workflows, increase feature scope for content creators, and strengthen maintainability for faster iteration. Technologies/skills demonstrated include Unity/C# development, UI design and animation, input mapping including gamepad support, refactoring and code hygiene, debugging and stability work, and cross-team collaboration for feature integration.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 – OReynoud/Forage-and-brew: Implemented the Core Player Control System and Camera Integration to establish a solid foundation for gameplay and future features. This included new scripts (CameraController, CharacterInput, CharacterMovement), a refactor of the CameraController, and the creation of camera and player prefabs with scene updates to integrate the camera with the player.

Activity

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Quality Metrics

Correctness81.8%
Maintainability81.2%
Architecture75.8%
Performance74.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#Input SystemUnityUnity AssetUnity PrefabUnity SceneYAML

Technical Skills

3D Camera ControlAnimationAsset ManagementC#C# ScriptingCamera ControlCamera SystemsCharacter ControllerCode OrganizationCode RefactoringData ManagementEvent HandlingGame DevelopmentInput ManagementInput System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OReynoud/Forage-and-brew

Oct 2024 Jan 2025
4 Months active

Languages Used

C#YAMLInput SystemUnityUnity PrefabUnity SceneUnity Asset

Technical Skills

3D Camera ControlC#Camera ControlGame DevelopmentInput SystemPlayer Controller

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